Fixes PS-114

This commit is contained in:
N0tMyFaultOG 2020-08-22 11:48:03 +02:00
parent 5c08db2f44
commit e93d7feb2c
2 changed files with 2 additions and 2 deletions

View file

@ -627,7 +627,7 @@ public enum Captions implements Caption {
FLAG_DESCRIPTION_ANIMAL_CAP("Set to an integer value to limit the amount of animals on the plot.", "Flags"), FLAG_DESCRIPTION_ANIMAL_CAP("Set to an integer value to limit the amount of animals on the plot.", "Flags"),
FLAG_DESCRIPTION_ANIMAL_INTERACT("Set to `true` to allow animals to be interacted with in the plot.", "Flags"), FLAG_DESCRIPTION_ANIMAL_INTERACT("Set to `true` to allow animals to be interacted with in the plot.", "Flags"),
FLAG_DESCRIPTION_BLOCK_BURN("Set to `true` to allow blocks to burn within the plot.", "Flags"), FLAG_DESCRIPTION_BLOCK_BURN("Set to `true` to allow blocks to burn within the plot.", "Flags"),
FLAG_DESCRIPTION_BLOCK_IGNITION("Set to `false` to prevent blocks from igniting within the plot.", "Flags"), FLAG_DESCRIPTION_BLOCK_IGNITION("Set to `true` to allow blocks getting ignited within the plot.", "Flags"),
FLAG_DESCRIPTION_BREAK("Define a list of materials players should be able to break even when they aren't added to the plot.", "Flags"), FLAG_DESCRIPTION_BREAK("Define a list of materials players should be able to break even when they aren't added to the plot.", "Flags"),
FLAG_DESCRIPTION_DEVICE_INTERACT("Set to `true` to allow devices to be interacted with in the plot.", "Flags"), FLAG_DESCRIPTION_DEVICE_INTERACT("Set to `true` to allow devices to be interacted with in the plot.", "Flags"),
FLAG_DESCRIPTION_DISABLE_PHYSICS("Set to `true` to disable block physics in the plot.", "Flags"), FLAG_DESCRIPTION_DISABLE_PHYSICS("Set to `true` to disable block physics in the plot.", "Flags"),

View file

@ -143,7 +143,7 @@ public final class GlobalFlagContainer extends FlagContainer {
this.addFlag(AnimalAttackFlag.ANIMAL_ATTACK_FALSE); this.addFlag(AnimalAttackFlag.ANIMAL_ATTACK_FALSE);
this.addFlag(AnimalInteractFlag.ANIMAL_INTERACT_FALSE); this.addFlag(AnimalInteractFlag.ANIMAL_INTERACT_FALSE);
this.addFlag(BlockBurnFlag.BLOCK_BURN_FALSE); this.addFlag(BlockBurnFlag.BLOCK_BURN_FALSE);
this.addFlag(BlockIgnitionFlag.BLOCK_IGNITION_TRUE); this.addFlag(BlockIgnitionFlag.BLOCK_IGNITION_FALSE);
this.addFlag(DeviceInteractFlag.DEVICE_INTERACT_FALSE); this.addFlag(DeviceInteractFlag.DEVICE_INTERACT_FALSE);
this.addFlag(DisablePhysicsFlag.DISABLE_PHYSICS_FALSE); this.addFlag(DisablePhysicsFlag.DISABLE_PHYSICS_FALSE);
this.addFlag(DropProtectionFlag.DROP_PROTECTION_FALSE); this.addFlag(DropProtectionFlag.DROP_PROTECTION_FALSE);