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Don't save corrupt schematics so that when they load, they work.
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parent
c85ff7ddda
commit
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1 changed files with 6 additions and 3 deletions
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@ -537,7 +537,7 @@ public abstract class SchematicHandler {
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schematic.put("Palette", new CompoundTag(paletteTag));
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schematic.put("BlockData", new ByteArrayTag(buffer.toByteArray()));
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schematic
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.put("TileEntities", new ListTag(CompoundTag.class, tileEntities));
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.put("BlockEntities", new ListTag(CompoundTag.class, tileEntities));
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schematic.put("BiomePaletteMax", new IntTag(biomePalette.size()));
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@ -602,8 +602,6 @@ public abstract class SchematicHandler {
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values.put(entry.getKey(),
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entry.getValue());
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}
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// Remove 'id' if it exists. We want 'Id'
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values.remove("id");
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// Positions are kept in NBT, we don't want that.
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values.remove("x");
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@ -612,6 +610,11 @@ public abstract class SchematicHandler {
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values.put("Id",
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new StringTag(block.getNbtId()));
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// Remove 'id' if it exists. We want 'Id'.
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// Do this after we get "getNbtId" cos otherwise "getNbtId" doesn't work.
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// Dum.
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values.remove("id");
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values.put("Pos", new IntArrayTag(
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new int[] {rx, ry, rz}));
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