Pretty basic fix for chunk generation

This commit is contained in:
dordsor21 2018-12-20 20:20:31 +00:00
parent 4e10682748
commit 6ac7948f72

View file

@ -82,6 +82,13 @@ public class GenChunk extends ScopedLocalBlockQueue {
} else {
super.setCuboid(pos1, pos2, block);
}
int minx = pos1.getX() < pos2.getX() ? pos1.getX() : pos2.getX();
int miny = pos1.getY() < pos2.getY() ? pos1.getY() : pos2.getY();
int minz = pos1.getZ() < pos2.getZ() ? pos1.getZ() : pos2.getZ();
int maxx = pos1.getX() > pos2.getX() ? pos1.getX() : pos2.getX();
int maxy = pos1.getY() > pos2.getY() ? pos1.getY() : pos2.getY();
int maxz = pos1.getZ() > pos2.getZ() ? pos1.getZ() : pos2.getZ();
cd.setRegion(minx, miny, minz, maxx, maxy, maxz, block.to(Material.class));
}
@Override public boolean setBiome(int x, int z, String biome) {
@ -101,6 +108,7 @@ public class GenChunk extends ScopedLocalBlockQueue {
this.cd.setBlock(x, y, z, id.to(Material.class));
return true;
}
this.cd.setBlock(x, y, z, id.to(Material.class));
int i = MainUtil.CACHE_I[y][x][z];
PlotBlock[] v = this.result[i];
if (v == null) {