Use Math.min and Math.max

This commit is contained in:
dordsor21 2018-12-20 20:25:21 +00:00
parent 780d3d7703
commit 1021c6f2b0

View file

@ -80,12 +80,12 @@ public class GenChunk extends ScopedLocalBlockQueue {
Arrays.fill(data, start, end, block);
}
}
int minx = pos1.getX() < pos2.getX() ? pos1.getX() : pos2.getX();
int miny = pos1.getY() < pos2.getY() ? pos1.getY() : pos2.getY();
int minz = pos1.getZ() < pos2.getZ() ? pos1.getZ() : pos2.getZ();
int maxx = pos1.getX() > pos2.getX() ? pos1.getX() : pos2.getX();
int maxy = pos1.getY() > pos2.getY() ? pos1.getY() : pos2.getY();
int maxz = pos1.getZ() > pos2.getZ() ? pos1.getZ() : pos2.getZ();
int minx = Math.min(pos1.getX(), pos2.getX());
int miny = Math.min(pos1.getY(), pos2.getY());
int minz = Math.min(pos1.getZ(), pos2.getZ());
int maxx = Math.max(pos1.getX(), pos2.getX());
int maxy = Math.max(pos1.getY(), pos2.getY());
int maxz = Math.max(pos1.getZ(), pos2.getZ());
cd.setRegion(minx, miny, minz, maxx, maxy, maxz, block.to(Material.class));
}