99 lines
4.2 KiB
Java
99 lines
4.2 KiB
Java
package com.lenis0012.bukkit.marriage2.config;
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import com.lenis0012.bukkit.marriage2.Marriage;
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import com.lenis0012.bukkit.marriage2.misc.BConfig;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.entity.Player;
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public enum Message {
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PLAYER_NOT_FOUND("&cNo player named %s was found!"),
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TARGET_ALREADY_MARRIED("&cPlayers %s is already married to someone!"),
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ALREADY_MARRIED("&cYou are already married to someone!"),
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MARRIED("&a&lPlayer %s and %s have just married!"),
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MARRIAGE_REQUESTED("&aPlayer %s has requested you to marry with them, use &e/marry %s &ato accept it."),
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REQUEST_SENT("&aYou have proposed to %s!"),
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NOT_MARRIED("&cYou are currently not married with someone!"),
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DIVORCED("&aPlayer %s and %s have divorced!"),
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HOME_TELEPORT("&aYou have been teleported to your marriage home!"),
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HOME_NOT_SET("&cYou currently do not have a home set for your marriage!"),
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NO_ITEM("&cYou aren't holding an item to gift!"),
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ITEM_GIFTED("&aYou have given %s of %s to your partner!"),
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GIFT_RECEIVED("&aYou have received %s of %s as a gift from your partner!"),
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PARTNER_NOT_ONLINE("&cYour partner is currently not online!"),
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FETCHING_LIST("&eFetching player marriage list..."),
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HOME_SET("&aYou have set a home for your marriage!"),
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INVALID_FORMAT("&cThe argument could not be parsed to an integer!"),
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INVALID_GENDER("&cThat is not a valid gender! Pick \"male\" or \"female\""),
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GENDER_SET("&aYour gender has been set to %s!"),
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MARRY_SELF("&cYou cannot marry yourself!"),
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NEGATIVE_NUMBER("&cYou must enter a positive number!"),
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PRIEST_ADDED("&aSet player as a priest, he may now marry other players!"),
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PRIEST_REMOVED("&aUnset player as a priest, he may now no longer marry othewr players!"),
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TELEPORTED("&aYou have been teleported to your partners location!"),
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TELEPORTED_2("&aYour partner has just teleported to you!"),
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ONLINE_SINCE("&aYour partner has been &2ONLINE &afor %s!"),
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OFFLINE_SINCE("&aYour partner has been &cOFFLINE &afor %ss!"),
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NOT_A_PRIEST("&cYou are not permitted to marry 2 players!"),
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COOLDOWN("&cYou may not perform this action too frequently!"),
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UPDATE_AVAILABLE("&f&l[Marriage] &eThere is a new update available! %s for %s\nType &6/marry update &eto update now."),
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PAID_FEE("&a%s has been removed from your balance."),
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INSUFFICIENT_MONEY("&cYou have insufficient funds, costs %s"),
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PARTNER_FEE("&cYour partner couldn't pay the marriage fee!"),
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MARRIED_TO("&fmarried to %s"),
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CHAT_ENABLED("&aYou are now in marriage chat mode!"),
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CHAT_DISABLED("&aYou are no longer in marriage chat mode!"),
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CHAT_SPY_ENABLED("&aNow spying on marriage private chat!"),
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CHAT_SPY_DISABLED("&aNo longer spying on marriage chat!"),
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NO_HEALTH("&cYou don't have enough health to share!"),
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FULL_HEALTH("&cYour partner already has full health!"),
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HEALTH_GIVEN("&aYou healed your partner by %s hearts!"),
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HEALTH_TAKEN("&aYou were healed by your partner with %s hearts!"),
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// COMMANDS
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COMMAND_MARRY("Request a marriage with another player"),
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COMMAND_MARRY_PRIEST("Marry 2 players with eachother"),
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COMMAND_CHAT("Enable partner-only chat mode"),
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COMMAND_DIVORCE("Divorce your current partner"),
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COMMAND_GENDER("Specify your gender"),
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COMMAND_GIFT("Gift the item(s) you currently hold"),
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COMMAND_HOME("Teleport to your marriage home"),
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COMMAND_LIST("View a list of all married players"),
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COMMAND_SEEN("Check when your partner last logged in"),
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COMMAND_SETHOME("Set a home for you a your partner"),
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COMMAND_TELEPORT("Teleport to your partner"),
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COMMAND_HEAL("Send your health to your partner"),
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// WORDS
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STATUS("&aStatus: %s"),
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SINGLE("&fsingle");
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private final String defaultMessage;
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private String message;
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Message(String def) {
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this.defaultMessage = def;
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this.message = def; // Use default if not loaded yet
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}
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private void reload(BConfig config) {
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this.message = config.getOrSet(name().toLowerCase(), defaultMessage);
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}
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@Override
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public String toString() {
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return message;
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}
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public void send(Player player) {
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', message));
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}
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public static void reloadAll(Marriage marriage) {
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BConfig config = marriage.getBukkitConfig("messages.yml");
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for(Message message : values()) {
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message.reload(config);
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}
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config.save();
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}
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} |