package com.lenis0012.bukkit.marriage2; import java.util.UUID; public interface MPlayer { /** * Get unique User Id of the player. * * @return Player's unique user id. */ UUID getUniqueId(); /** * Request marriage with this player by another. * * @param from Player who requested the marriage. */ void requestMarriage(UUID from); /** * Check if marriage with this player is requested by another. * * @param from Marriage requester. * @return Whether or not marriage is requested by the player. */ boolean isMarriageRequested(UUID from); /** * Get the player's gender. * * @return Player's gender. */ Gender getGender(); /** * Set the player's gender. * * @param gender Player's gender. */ void setGender(Gender gender); /** * Get current marriage of the player. * * @return Player's marriage, NULL if not married. */ MData getMarriage(); /** * Get the last name the player logged on with. * * @return Last name, can be null */ String getLastName(); /** * Check if the player is married. * * @return True if married, false otherwise. */ boolean isMarried(); /** * Check if the player is in marry-chat mode. * * @return True if in chat-mode, false otherwise. */ boolean isInChat(); /** * Whether or not the player is a priest. * * @return True if player ius priest, false otherwise */ boolean isPriest(); /** * Set the last name the player logged on with. * * @param name of player */ void setLastName(String name); /** * Set whether or not this player is a priest. * * @param priest True if player is priest, false otherwise */ void setPriest(boolean priest); /** * Set if the player is in marry chat-mode. * * @param inChat Whether or not the player is in marry chat-mode. */ void setInChat(boolean inChat); /** * Get the current player's partner * * @return Current partner of the player */ MPlayer getPartner(); /** * Divorce with the current player's partner */ void divorce(); /** * Get timestamp of last time player logged in. * * @return Last login timestamp. */ long getLastLogin(); /** * Get timestamp of last time player logged out. * * @return Last logout timestamp. */ long getLastLogout(); /** * Said whether or not player is spying on marriage private chat. * * @param enabled True if enables, false otherwise */ void setChatSpy(boolean enabled); /** * Get whether or not player is spying on marriage private chat. * * @return True if enabled, false otherwise */ boolean isChatSpy(); }