diff --git a/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java b/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java index 7f3a27c1..94a292fa 100644 --- a/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java +++ b/src/me/libraryaddict/disguise/utilities/DisguiseUtilities.java @@ -1,6 +1,7 @@ package me.libraryaddict.disguise.utilities; import java.lang.reflect.Field; +import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import java.util.ArrayList; import java.util.HashMap; @@ -385,6 +386,22 @@ public class DisguiseUtilities { } } + /** + * Method to send a packet to the self disguise, translate his entity ID to the fake id. + */ + private static void sendSelfPacket(Player player, PacketContainer packet, int fakeId) { + PacketContainer[] packets = PacketsManager.transformPacket(packet, player); + try { + for (PacketContainer p : packets) { + p = p.deepClone(); + p.getIntegers().write(0, fakeId); + ProtocolLibrary.getProtocolManager().sendServerPacket(player, p, false); + } + } catch (InvocationTargetException e) { + e.printStackTrace(); + } + } + /** * Sends the self disguise to the player */ @@ -415,12 +432,12 @@ public class DisguiseUtilities { .getNmsEntity(player)); ProtocolManager manager = ProtocolLibrary.getProtocolManager(); // Send the player a packet with himself being spawned - manager.sendServerPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player) - .createPacket(player)); + sendSelfPacket(player, manager.createPacketConstructor(PacketType.Play.Server.NAMED_ENTITY_SPAWN, player) + .createPacket(player), fakeId); manager.sendServerPacket( player, - manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, fakeId, - WrappedDataWatcher.getEntityWatcher(player), true).createPacket(fakeId, + manager.createPacketConstructor(PacketType.Play.Server.ENTITY_METADATA, player.getEntityId(), + WrappedDataWatcher.getEntityWatcher(player), true).createPacket(player.getEntityId(), WrappedDataWatcher.getEntityWatcher(player), true)); boolean isMoving = false; @@ -434,22 +451,22 @@ public class DisguiseUtilities { // Send the velocity packets if (isMoving) { Vector velocity = player.getVelocity(); - manager.sendServerPacket( + sendSelfPacket( player, - manager.createPacketConstructor(PacketType.Play.Server.ENTITY_VELOCITY, fakeId, velocity.getX(), - velocity.getY(), velocity.getZ()).createPacket(fakeId, velocity.getX(), velocity.getY(), - velocity.getZ())); + manager.createPacketConstructor(PacketType.Play.Server.ENTITY_VELOCITY, player.getEntityId(), + velocity.getX(), velocity.getY(), velocity.getZ()).createPacket(player.getEntityId(), + velocity.getX(), velocity.getY(), velocity.getZ()), fakeId); } // Why the hell would he even need this. Meh. if (player.getVehicle() != null && player.getEntityId() > player.getVehicle().getEntityId()) { - manager.sendServerPacket(player, + sendSelfPacket(player, manager.createPacketConstructor(PacketType.Play.Server.ATTACH_ENTITY, 0, player, player.getVehicle()) - .createPacket(0, player, player.getVehicle())); + .createPacket(0, player, player.getVehicle()), fakeId); } else if (player.getPassenger() != null && player.getEntityId() > player.getPassenger().getEntityId()) { - manager.sendServerPacket(player, + sendSelfPacket(player, manager.createPacketConstructor(PacketType.Play.Server.ATTACH_ENTITY, 0, player.getPassenger(), player) - .createPacket(0, player.getPassenger(), player)); + .createPacket(0, player.getPassenger(), player), fakeId); } // Resend the armor @@ -462,28 +479,28 @@ public class DisguiseUtilities { } if (item != null && item.getType() != Material.AIR) { - manager.sendServerPacket(player, - manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EQUIPMENT, fakeId, i, item) - .createPacket(fakeId, i, item)); + sendSelfPacket( + player, + manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EQUIPMENT, player.getEntityId(), i, + item).createPacket(player.getEntityId(), i, item), fakeId); } } Location loc = player.getLocation(); // If the disguised is sleeping for w/e reason if (player.isSleeping()) { - manager.sendServerPacket( + sendSelfPacket( player, manager.createPacketConstructor(PacketType.Play.Server.BED, player, loc.getBlockX(), loc.getBlockY(), - loc.getBlockZ()).createPacket(player, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ())); + loc.getBlockZ()).createPacket(player, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()), fakeId); } // Resend any active potion effects Iterator iterator = player.getActivePotionEffects().iterator(); while (iterator.hasNext()) { PotionEffect potionEffect = (PotionEffect) iterator.next(); - manager.sendServerPacket( - player, - manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EFFECT, fakeId, potionEffect).createPacket( - fakeId, potionEffect)); + sendSelfPacket(player, + manager.createPacketConstructor(PacketType.Play.Server.ENTITY_EFFECT, player.getEntityId(), potionEffect) + .createPacket(player.getEntityId(), potionEffect), fakeId); } } catch (Exception ex) { ex.printStackTrace(); diff --git a/src/me/libraryaddict/disguise/utilities/PacketsManager.java b/src/me/libraryaddict/disguise/utilities/PacketsManager.java index 9f690468..ac9b5753 100644 --- a/src/me/libraryaddict/disguise/utilities/PacketsManager.java +++ b/src/me/libraryaddict/disguise/utilities/PacketsManager.java @@ -1118,7 +1118,7 @@ public class PacketsManager { /** * Transform the packet magically into the one I have always dreamed off. My true luv!!! */ - private static PacketContainer[] transformPacket(PacketContainer sentPacket, Player observer) { + public static PacketContainer[] transformPacket(PacketContainer sentPacket, Player observer) { PacketContainer[] packets = new PacketContainer[] { sentPacket }; try { // First get the entity, the one sending this packet @@ -1229,7 +1229,8 @@ public class PacketsManager { for (WrappedWatchableObject watcher : packetUnblock.getWatchableCollectionModifier().read(0)) { watcher.setValue((byte) ((Byte) watcher.getValue() & ~(1 << 4))); } - // Send the unblock before the itemstack change so that the 2nd metadata packet works. Why? Scheduler delay. + // Send the unblock before the itemstack change so that the 2nd metadata packet works. Why? Scheduler + // delay. packets = new PacketContainer[] { packetUnblock, packets[0], packetBlock }; // Silly mojang made the right clicking datawatcher value only valid for one use. So I have to reset // it.