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Evoker fangs and fireworks should now start off nicer
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1 changed files with 3 additions and 3 deletions
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@ -422,7 +422,7 @@ public abstract class Disguise {
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private int blockX, blockY, blockZ, facing;
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private int blockX, blockY, blockZ, facing;
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private int deadTicks = 0;
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private int deadTicks = 0;
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private int actionBarTicks = -1;
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private int actionBarTicks = -1;
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private long lastRefreshed;
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private long lastRefreshed = System.currentTimeMillis();
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@Override
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@Override
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public void run() {
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public void run() {
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@ -469,8 +469,8 @@ public abstract class Disguise {
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// If the disguise type is tnt, we need to resend the entity packet else it will turn invisible
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// If the disguise type is tnt, we need to resend the entity packet else it will turn invisible
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if (getType() == DisguiseType.FIREWORK || getType() == DisguiseType.EVOKER_FANGS) {
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if (getType() == DisguiseType.FIREWORK || getType() == DisguiseType.EVOKER_FANGS) {
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if (lastRefreshed < System.currentTimeMillis()) {
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if (lastRefreshed + ((getType() == DisguiseType.FIREWORK ? 40 : 23) * 50) < System.currentTimeMillis()) {
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lastRefreshed = System.currentTimeMillis() + ((getType() == DisguiseType.FIREWORK ? 40 : 23) * 50);
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lastRefreshed = System.currentTimeMillis();
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DisguiseUtilities.refreshTrackers(disguise);
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DisguiseUtilities.refreshTrackers(disguise);
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}
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}
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