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Fixed volatile isn't transient
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1 changed files with 1 additions and 1 deletions
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@ -30,7 +30,7 @@ public class PlayerDisguise extends TargetedDisguise {
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*/
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*/
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private boolean explicitNameVisible = false;
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private boolean explicitNameVisible = false;
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private final UUID uuid = UUID.randomUUID();
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private final UUID uuid = UUID.randomUUID();
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private volatile DisguiseUtilities.DScoreTeam scoreboardName;
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private transient DisguiseUtilities.DScoreTeam scoreboardName;
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private PlayerDisguise() {
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private PlayerDisguise() {
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super(DisguiseType.PLAYER);
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super(DisguiseType.PLAYER);
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