TF-EssentialsX/Essentials/src/com/earth2me/essentials/commands/Commandinvsee.java
Trent Hensler e6d177c09a Revert "Don't require extra argument to see armor with invsee. Resolves #472."
Handling this with armor and without NMS isn't clean. Advise using OpenInv if players want extended capability.

This reverts commit 6eb63fd3fd.
2016-03-08 15:38:50 -08:00

33 lines
1.1 KiB
Java

package com.earth2me.essentials.commands;
import com.earth2me.essentials.User;
import org.bukkit.Server;
import org.bukkit.inventory.Inventory;
public class Commandinvsee extends EssentialsCommand {
public Commandinvsee() {
super("invsee");
}
//This method has a hidden param, which if given will display the equip slots. #easteregg
@Override
protected void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception {
if (args.length < 1) {
throw new NotEnoughArgumentsException();
}
final User invUser = getPlayer(server, user, args, 0);
Inventory inv;
if (args.length > 1 && user.isAuthorized("essentials.invsee.equip")) {
inv = server.createInventory(invUser.getBase(), 9, "Equipped");
inv.setContents(invUser.getBase().getInventory().getArmorContents());
} else {
inv = invUser.getBase().getInventory();
}
user.getBase().closeInventory();
user.getBase().openInventory(inv);
user.setInvSee(true);
}
}