mirror of
https://github.com/TotalFreedomMC/TF-EssentialsX.git
synced 2025-02-12 20:29:20 +00:00
150 lines
3.3 KiB
Java
150 lines
3.3 KiB
Java
package com.earth2me.essentials;
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import com.earth2me.essentials.commands.IEssentialsCommand;
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import net.ess3.api.ITeleport;
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import net.ess3.api.MaxMoneyException;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import java.math.BigDecimal;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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public interface IUser {
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boolean isAuthorized(String node);
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boolean isAuthorized(IEssentialsCommand cmd);
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boolean isAuthorized(IEssentialsCommand cmd, String permissionPrefix);
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void healCooldown() throws Exception;
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void giveMoney(BigDecimal value) throws MaxMoneyException;
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void giveMoney(final BigDecimal value, final CommandSource initiator) throws MaxMoneyException;
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void payUser(final User reciever, final BigDecimal value) throws Exception;
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void takeMoney(BigDecimal value);
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void takeMoney(final BigDecimal value, final CommandSource initiator);
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boolean canAfford(BigDecimal value);
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Boolean canSpawnItem(final int itemId);
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void setLastLocation();
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void setLogoutLocation();
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void requestTeleport(final User player, final boolean here);
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ITeleport getTeleport();
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BigDecimal getMoney();
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void setMoney(final BigDecimal value) throws MaxMoneyException;
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void setAfk(final boolean set);
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/**
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* 'Hidden' Represents when a player is hidden from others. This status includes when the player is hidden via other
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* supported plugins. Use isVanished() if you want to check if a user is vanished by Essentials.
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*
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* @return If the user is hidden or not
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*
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* @see isVanished
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*/
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boolean isHidden();
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void setHidden(boolean vanish);
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boolean isGodModeEnabled();
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String getGroup();
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boolean inGroup(final String group);
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boolean canBuild();
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long getTeleportRequestTime();
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void enableInvulnerabilityAfterTeleport();
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void resetInvulnerabilityAfterTeleport();
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boolean hasInvulnerabilityAfterTeleport();
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/**
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* 'Vanished' Represents when a player is hidden from others by Essentials. This status does NOT include when the
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* player is hidden via other plugins. Use isHidden() if you want to check if a user is vanished by any supported
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* plugin.
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*
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* @return If the user is vanished or not
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*
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* @see isHidden
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*/
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boolean isVanished();
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void setVanished(boolean vanish);
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boolean isIgnoreExempt();
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void sendMessage(String message);
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/*
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* UserData
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*/
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Location getHome(String name) throws Exception;
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Location getHome(Location loc) throws Exception;
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List<String> getHomes();
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void setHome(String name, Location loc);
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void delHome(String name) throws Exception;
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boolean hasHome();
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Location getLastLocation();
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Location getLogoutLocation();
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long getLastTeleportTimestamp();
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void setLastTeleportTimestamp(long time);
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String getJail();
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void setJail(String jail);
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List<String> getMails();
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void addMail(String mail);
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boolean isAfk();
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void setIgnoreMsg(boolean ignoreMsg);
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boolean isIgnoreMsg();
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void setConfigProperty(String node, Object object);
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Set<String> getConfigKeys();
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Map<String, Object> getConfigMap();
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Map<String, Object> getConfigMap(String node);
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/*
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* PlayerExtension
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*/
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Player getBase();
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CommandSource getSource();
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String getName();
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}
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