package com.earth2me.essentials.commands; import com.earth2me.essentials.User; import org.bukkit.Server; import org.bukkit.entity.*; import org.bukkit.util.Vector; public class Commandfireball extends EssentialsCommand { public Commandfireball() { super("fireball"); } @Override protected void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception { boolean small = false; Class type = Fireball.class; Projectile projectile; int speed = 2; if (args.length > 0) { if (args[0].equalsIgnoreCase("small")) { type = SmallFireball.class; } else if (args[0].equalsIgnoreCase("arrow")) { type = Arrow.class; } else if (args[0].equalsIgnoreCase("skull")) { type = WitherSkull.class; } else if (args[0].equalsIgnoreCase("egg")) { type = Egg.class; } else if(args[0].equalsIgnoreCase("snowball")) { type = Snowball.class; } else if(args[0].equalsIgnoreCase("expbottle")) { type = ThrownExpBottle.class; } else if(args[0].equalsIgnoreCase("large")) { type = LargeFireball.class; } } final Vector direction = user.getEyeLocation().getDirection().multiply(speed); projectile = (Projectile)user.getWorld().spawn(user.getEyeLocation().add(direction.getX(), direction.getY(), direction.getZ()), type); projectile.setShooter(user.getBase()); projectile.setVelocity(direction); } }