Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
This feature adds a new configuration option, `change-tab-complete-name`
When `change-tab-complete-name` is turned on, `getPlayers()` in `EssentialsCommand` will use `getDisplayName()` instead of `getName()`; populating the list with display names instead of player names.
Closes#4431.
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
Command usage: /essentials dump [config] [discord] [kits] [log]
Either of the optional args can be used to add the given data to the dump.
Related: EssentialsX/Website#51
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
```yml
# Whether or not Essentials should show detailed command usages.
# If set to false, Essentials will collapse all usages in to one single usage message.
verbose-command-usages: true
```
This PR also fixes a regression in legacy usage strings where the `<command>` wasn't replaced.
This PR allows setting `delay-motd` to a negative value in `config.yml` to disable the MOTD join task without disabling `/motd`, and fixes an issue where delayed MOTD tasks would run even after a player logged out (in case someone previously set an insanely high MOTD delay to "disable" the MOTD on join).
Fixes#4408.
Turns out that when you depend on a plugin, get this, the plugin will load before you. So we need to rework how we do things here.
Fixes#4075Fixes#4304
* New `/mail sendtemp <time diff> <message>` command to send mail that will self-destruct after time diff.
* New `/mail clear <number>` command to clear a specific mail item.
* `/mail read` now tracks which mails you read and won't nag you about them.
* A bunch of other flexibility since we store actual data instead of strings
This PR fixes a long-standing bug where using the `a:` or `r:` modes in `/powertool` with no commands already set on the item would result in an NPE. To prevent this, the powertool command list is now immediately initialized if it doesn't exist upon retrieval.
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
This PR makes use of Paper's item serialization to serialize items into base64 allowing for all items to be properly stored without needing to manual write in special cases for every complex item. There is a config option to disable using this new serialization and use the legacy ItemDB serializer since the new serializer removes the ability to manually edit/read kits.
Defaults to not enabled
Note: The new serializer places an @ sign in front of items serialized by the new format in order to quickly determine what is serialized by the new serializer and also to retain backward compatibility with the old serializer.
Att #3114
Att #2867
Att #1694
Att #31
Att #1283
Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
Co-authored-by: Riley Park <riley.park@meino.net>
Co-authored-by: zml <zml@aoeu.xyz>
Migrates all uses of SnakeYAML and Bukkit's Configuration API to Sponge's Configurate.
Configurate enables us to the do the following stuff:
* Serialize YAML off the main thread
* (in the future) Automatically update our config
* (in the future) Manipulate comments in configs
* Be epic
This commit also *finally* strips out the 3.x storage/object mapping system in favour of Configurate's object mapper.
Adds run-paper plugin support as well as moves majority of logic to kotlin build scrips
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>
This bug occurs when a player has joined before EssentialsX was installed and a player account creation is requested through Vault while they are offline.
Fixes#4195
This PR itself does nothing on its own but creates the underlying backbone I need to make a less hacky solution in #3963 lmfao.
This PR creates a provider which uses NBT on 1.8.8-1.13 to mimic the exact structure of a PersistentDataContainer on 1.14+ which will allow us make any possible upgrades (which don't die from the lack of DFU on >1.13) work as expected. Additionally, this does not use reflection on modern Minecraft versions and thus will not need to be maintained/updated on MC version updates.
In the future, we will need to find a way to store data on tile entities (signs namely) so that we are able to store UUIDs on signs for future plans, but for now ItemStacks work to fix our spawner issues.
Removed an extraneous name->uuid check
This check swallowed any warnings spit out by UserMap#trackUUID causing problems
for plugins which didn't check the success of this method and thus leading to
possible stack overflow exceptions or other unexpected behavior
Actually save accounts created with VaultEconomyProvider#createPlayerAccount
Complete oversight as I was under the impression tracking the UUID would create
the files for us.
This commit:
- Implements a new provider for VaultAPI's `Economy`
- The legacy provider built into Vault uses player names, and has not changed since Vault was invented in 1864.
- This properly supports UUIDs and works more predictably with EssentialsX.
- Replaces the Register method economy abstraction layer abstraction layer with a new `EconomyLayer` economy abstraction layer abstraction layer.
- This opens the pathway for future economy abstraction layers to be supported.
- This change also removes dubiously-licensed code from the project.
For users encountering userdata issues on this build, see this FAQ entry:
https://github.com/EssentialsX/Essentials/issues/3956#issuecomment-779254544Fixes#4110.
Closes#3344.
Closes#2401.