KHobbits
7e9328bd25
Try to use consistent UUIDs and not rely on Bukkit lookup while saving.
2014-06-07 15:45:57 +01:00
KHobbits
3a50850734
Use strings for cachemap key, should prevent accidental key issues.
2014-06-01 21:50:24 +01:00
KHobbits
44509ff6e4
Remove online player lookup in usermap.getUUIDMap(), throw log entry on failback.
2014-05-27 18:04:02 +01:00
KHobbits
8e7abe325e
Prevent reading and writing the usermap at the same time.
2014-05-17 01:50:41 +01:00
KHobbits
c12373bf41
Remove '-' from valid account names again.
...
This could cause issues with NPC's converted to UUID before this version.
2014-05-05 22:46:46 +01:00
KHobbits
229ff9f0e4
Update UUID mapping, if uuid for a username changes.
2014-04-27 01:35:52 +01:00
KHobbits
b6d6b24796
Only write to UUIDMap if the entry doesn't exist.
2014-04-18 06:48:14 +01:00
KHobbits
b6c0871daa
Format /seen account history list, optimize map loading.
2014-04-18 05:57:47 +01:00
KHobbits
b080187808
Add previous account tracking to /seen
2014-04-18 04:48:34 +01:00
KHobbits
547c6e4073
Fix offlineplayers with null names.
2014-04-17 06:09:08 +01:00
KHobbits
6098086a99
Optimize uuidmap writing, and use userConf write buffering.
2014-04-17 05:34:34 +01:00
KHobbits
3dbf69f163
Allow usermap to support legacy users, and restore ability to create user on first access, as well as server join.
2014-04-15 00:07:35 +01:00
KHobbits
cd38aeb544
Remove Ess object from FakeServer.
2014-04-14 00:03:07 +01:00
KHobbits
9e9409da1e
Essentials UUID conversion.
2014-04-13 21:40:15 +01:00
KHobbits
9ec0ca25a5
User loading cleanup
2014-03-03 09:01:07 +00:00
KHobbits
470f4c1b3e
Constant user file casing.
2014-02-27 01:55:04 +00:00
KHobbits
59b501b2b1
Clean Imports
2013-10-11 03:44:41 +01:00
KHobbits
e8d9951ee8
Add scaling object cap for usermap, prevent huge memory usage, also config file configurable.
2013-07-17 01:56:27 +01:00
Iaccidentally
dad348d3d0
[API] Move 2.x API to new package, create dummy classes for compatibility
2013-07-13 11:14:39 -04:00
KHobbits
09f67c9723
Split util classes.
2013-06-08 22:31:19 +01:00
Iaccidentally
4edc39360a
Refactor name of ScheduleAsyncDelayedTask to RunTaskAsynchronously
2013-01-31 14:16:09 -05:00
snowleo
3c98718387
Don't return null, throw an exception
2012-02-14 20:30:06 +01:00
snowleo
a6ac333a74
Less sanitizing for more performance
2012-02-13 21:32:05 +01:00
snowleo
81ec87d893
Revert changes to Usermap
2012-01-16 02:12:20 +01:00
snowleo
359ea194b8
Speed improvements for Move and Interact Event.
2012-01-16 00:50:52 +01:00
snowleo
5bb7d82fca
Fix double names in /balancetop and show display name in balancetop
2011-12-19 12:39:23 +01:00
snowleo
f3b278eac2
More work done on config code
2011-12-06 10:37:17 +01:00
snowleo
6fe8e603af
Using the correct type of Set in UserMap.
2011-12-06 08:28:41 +01:00
KHobbits
2dc6f8c202
Command Cleanup
2011-12-01 13:42:39 +00:00
snowleo
525fefc484
UserMap.getUser() will return null on failure.
2011-11-29 00:36:36 +01:00
snowleo
4bacdb327a
Fix NPE when reading old player files
2011-11-29 00:30:06 +01:00
snowleo
eea7785b7f
Calculation of /balancetop is now async to prevent slowdown of the server
2011-11-28 18:53:38 +01:00
snowleo
220d68f375
Switch to the new I18n class and format cleanup of all classes
2011-11-21 02:55:26 +01:00
snowleo
edf0ab756c
Updated UserMap to newest Guava-API
2011-11-18 05:29:27 +01:00
KHobbits
5a54ef355f
Cleanup debug message, code tidy.
2011-10-25 22:18:28 +01:00
snowleo
5831cde90e
Ignore ComputationExceptions while loading users async
2011-09-18 22:18:54 +02:00
snowleo
2b48045a8f
Removed unused users map
2011-08-19 02:32:34 +02:00
snowleo
a085503c84
Users are now loaded async, so we have a new internal structure where they are saved.
...
I also did some cleanup on the classes that I worked on.
This needs testing, it might break, because it does not behave 100% identical like before.
it's possible that /balancetop now needs more time to finish, if not all users are loaded into memory.
2011-08-08 14:40:40 +02:00