Adds an event which allows developers to see & cancel when users attempt to teleport home. This event is needed over `PreTeleportEvent` due to the fact that it would be extremely difficult to accurately filter it by the /home command.
Closes#3401
This PR replaces UserTeleportEvent with two new teleport events called at different stages:
- TeleportWarmupEvent; called before a user's teleport warmup begins and allows plugins to skip it or prevent a teleportation
- PreTeleportEvent; called after the warmup completes but before any safety checks are carried out
This is a **breaking change** as it removes UserTeleportEvent, but the previous event isn't useful or descriptive in its current form and was only recently introduced, so it's unlikely that many plugins already depend on this.
Closes#2506.
Adds `/tpr` and `/settpr` commands, which respectively allow you to teleport randomly or set teleportation parameters.
Server owners are expected to set the center with `/settpr` before players can use `/tpr`. They can also set the minimum and maximum range to be teleported from the center (default 0-1000).
Also includes an event where plugins can adjust or cancel the teleport.
Closes#3154.
This PR introduces a new private messaging related event `PrivateMessageSentEvent` and fixes a mistake made on my part during the implementation of `PrivateMessagePreSendEvent`.
Recently when attempting to use the pre-send event in order to play a sound to the recipient of a message, I found that the event was not completely adequate for my use case. Between the firing of the pre-send event and the end of the delivery attempt, the message delivery could fail for a number of reasons (e.g. messages toggled off, sender ignored, unreachable recipient) with no straightforward way of determining this using the existing event.
I believe that a second event fired after the message sending attempt has been fully processed will provide a simple method of determining whether or not a message was successfully delivered by including the [`MessageResponse`](60f54ee37d/Essentials/src/com/earth2me/essentials/messaging/IMessageRecipient.java (L84)) in the event.
Additionally, I found that when implementing the pre-send event, I mistakenly passed an incorrect reference for the `sender` meaning that currently there's no clean or reliable way to determine if `sender` is the `Console` or a `User` (`instanceof` doesn't work, which leaves checking by name or using reflection).
This PR reduces the number of sync loads occurring on any teleport caused by essentials.
Fixes#2861Fixes#2287Fixes#3274Fixes#3201Fixes#2120
Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border.
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* Reduce sync teleporting loads
* Avoid argument re-assigning
* Remove async teleports when unnecessary
* Make exceptions cleaner
* Async all the things
Made an async version of every method with fallbacks for deprecated methods.
* Remove old now fallback method
* Migrate everything to the new async teleport API
* Update ITeleport javadocs
* Fix invoking via async context
* Fix /jail using deprecated method
* Fix jail join handler using deprecated method
* Rename all teleport classes to indicate async
* Remove deprecated methods
* Add (and deprecate) old teleport api
* Revert TimedTeleport.java
* Reduce Diff
* Add legacy sendToJail method
* Reduce Diff Further
* Use getNewExceptionFuture in Commandtpo
* Use getNewExceptionFuture everywhere
* Fix even more usages
* Revert LocationUtil.java
* Fix issue causing unsafe locations to not work properly
* Add deprecated notice in IUser implementation
* Use CompletableFuture#completeExceptionally for exceptions
* Use Essentials' logger in EssentialsCommand#showError
* Return implementation rather than interface
* Avoid possible deadlocks with entity ejections
* Nuke some sync loads with homes
Took 7 hours and 2 PRs to paper but it's here!
* Fix ABI and make the codestyle worse
* Make the codestyle worse because muh diff
* Further ruin the codestyle
* Fix error messages not showing in TimedTeleports
* Improve messages around beds for /home
* Fix#3274
Allow unsafe locations for different worlds + spectator mode
* Fix fly safety operators
Add an optional `serialize` method to `ItemResolver`s which plugins can implement in order to add custom items to `/createkit`. Also improves ItemResolver docs.
Closes#3305, closes#3216.
This PR introduces an event to be called just before a private message is sent to a user. This event provides the message sender, the message recipient, and the contents of the message.
This event provides the possibility for greater customization of private messages, such as playing a sound or displaying a boss bar when a private message is received, or filtering private message content.
Closes#726, closes#2097.
Co-Authored-By: md678685 <1917406+md678685@users.noreply.github.com>
Adds getTimestamp and getReason methods to MuteStatusChangeEvent with the apropriate JavaDocs explaining them.
Closes#2459.
Basically, I just needed this for one of my plugins; otherwise, this could be useful for people using this event who want to see where the user's balance is being updated from.
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* Add UserBalanceUpdateEvent.Cause
* Add special cause enum
* Add API Cause
* Attempts to implement #1682 - TPARequestEvent
Awaiting further feedback. I've implemented the event, and elected to send a message to the requester of the TPA when the event gets cancelled.
* Fix formatting
* Fix up l18s errors, remove todos
* Clean up for merge
* Adding EssentialsWarpEvent for checking if player is wrapping
* Spacing
* Adding Trade parameter
* Refactoring
* Adding #setWarp() to the Event
* Spacing
* Documenting the purpose of the Event
* Javadoc?
* Replace vanishedPlayers list with set
Not sure if there is any particular reason to keep it ordered, but for now I've used a LinkedHashSet.
* Change return of new method from Set to Collection
Also makes return of old method an unmodifiable list, but this is just as breaking as just changing the method return type as far as I can see