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New Sign: Repair
Syntax: [repair] / <hand|all> / [cost]
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57
Essentials/src/com/earth2me/essentials/signs/SignRepair.java
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57
Essentials/src/com/earth2me/essentials/signs/SignRepair.java
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@ -0,0 +1,57 @@
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package com.earth2me.essentials.signs;
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import static com.earth2me.essentials.I18n._;
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import com.earth2me.essentials.ChargeException;
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import com.earth2me.essentials.IEssentials;
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import com.earth2me.essentials.Trade;
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import com.earth2me.essentials.User;
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import com.earth2me.essentials.commands.Commandrepair;
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public class SignRepair extends EssentialsSign
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{
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public SignRepair()
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{
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super("Repair");
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}
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@Override
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protected boolean onSignCreate(final ISign sign, final User player, final String username, final IEssentials ess) throws SignException
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{
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final String repairTarget = sign.getLine(1);
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if (repairTarget.isEmpty())
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{
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sign.setLine(1, "Hand");
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}
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else if (!repairTarget.equalsIgnoreCase("all") && !repairTarget.equalsIgnoreCase("hand") )
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{
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throw new SignException(_("invalidSignLine", 2));
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}
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validateTrade(sign, 2, ess);
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return true;
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}
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@Override
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protected boolean onSignInteract(final ISign sign, final User player, final String username, final IEssentials ess) throws SignException, ChargeException
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{
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final Trade charge = getTrade(sign, 2, ess);
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charge.isAffordableFor(player);
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Commandrepair command = new Commandrepair();
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command.setEssentials(ess);
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String[] args = new String[]
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{
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sign.getLine(1)
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};
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try
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{
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command.run(ess.getServer(), player, "repair", args);
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}
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catch (Exception ex)
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{
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throw new SignException(ex.getMessage(), ex);
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}
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charge.charge(player);
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return true;
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}
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}
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@ -13,6 +13,7 @@ public enum Signs
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KIT(new SignKit()),
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KIT(new SignKit()),
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MAIL(new SignMail()),
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MAIL(new SignMail()),
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PROTECTION(new SignProtection()),
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PROTECTION(new SignProtection()),
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REPAIR(new SignRepair()),
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SELL(new SignSell()),
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SELL(new SignSell()),
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SPAWNMOB(new SignSpawnmob()),
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SPAWNMOB(new SignSpawnmob()),
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TIME(new SignTime()),
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TIME(new SignTime()),
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@ -219,6 +219,7 @@ enabledSigns:
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#- gamemode
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#- gamemode
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#- heal
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#- heal
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#- spawnmob
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#- spawnmob
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#- repair
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#- time
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#- time
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#- weather
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#- weather
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#- protection
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#- protection
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