Updated & refactored LocationUtil

This commit is contained in:
ShadowRanger 2015-09-28 12:25:46 +10:00
parent 7d6714f713
commit c364adcf00

View file

@ -16,52 +16,69 @@ import static com.earth2me.essentials.I18n.tl;
public class LocationUtil {
// The player can stand inside these materials
public static final Set<Integer> HOLLOW_MATERIALS = new HashSet<Integer>();
private static final HashSet<Byte> TRANSPARENT_MATERIALS = new HashSet<Byte>();
public static final Set<Material> HOLLOW_MATERIALS = new HashSet<>();
private static final Set<Material> TRANSPARENT_MATERIALS = new HashSet<>();
static {
HOLLOW_MATERIALS.add(Material.AIR.getId());
HOLLOW_MATERIALS.add(Material.SAPLING.getId());
HOLLOW_MATERIALS.add(Material.POWERED_RAIL.getId());
HOLLOW_MATERIALS.add(Material.DETECTOR_RAIL.getId());
HOLLOW_MATERIALS.add(Material.LONG_GRASS.getId());
HOLLOW_MATERIALS.add(Material.DEAD_BUSH.getId());
HOLLOW_MATERIALS.add(Material.YELLOW_FLOWER.getId());
HOLLOW_MATERIALS.add(Material.RED_ROSE.getId());
HOLLOW_MATERIALS.add(Material.BROWN_MUSHROOM.getId());
HOLLOW_MATERIALS.add(Material.RED_MUSHROOM.getId());
HOLLOW_MATERIALS.add(Material.TORCH.getId());
HOLLOW_MATERIALS.add(Material.REDSTONE_WIRE.getId());
HOLLOW_MATERIALS.add(Material.SEEDS.getId());
HOLLOW_MATERIALS.add(Material.SIGN_POST.getId());
HOLLOW_MATERIALS.add(Material.WOODEN_DOOR.getId());
HOLLOW_MATERIALS.add(Material.LADDER.getId());
HOLLOW_MATERIALS.add(Material.RAILS.getId());
HOLLOW_MATERIALS.add(Material.WALL_SIGN.getId());
HOLLOW_MATERIALS.add(Material.LEVER.getId());
HOLLOW_MATERIALS.add(Material.STONE_PLATE.getId());
HOLLOW_MATERIALS.add(Material.IRON_DOOR_BLOCK.getId());
HOLLOW_MATERIALS.add(Material.WOOD_PLATE.getId());
HOLLOW_MATERIALS.add(Material.REDSTONE_TORCH_OFF.getId());
HOLLOW_MATERIALS.add(Material.REDSTONE_TORCH_ON.getId());
HOLLOW_MATERIALS.add(Material.STONE_BUTTON.getId());
HOLLOW_MATERIALS.add(Material.SNOW.getId());
HOLLOW_MATERIALS.add(Material.SUGAR_CANE_BLOCK.getId());
HOLLOW_MATERIALS.add(Material.DIODE_BLOCK_OFF.getId());
HOLLOW_MATERIALS.add(Material.DIODE_BLOCK_ON.getId());
HOLLOW_MATERIALS.add(Material.PUMPKIN_STEM.getId());
HOLLOW_MATERIALS.add(Material.MELON_STEM.getId());
HOLLOW_MATERIALS.add(Material.VINE.getId());
HOLLOW_MATERIALS.add(Material.FENCE_GATE.getId());
HOLLOW_MATERIALS.add(Material.WATER_LILY.getId());
HOLLOW_MATERIALS.add(Material.NETHER_WARTS.getId());
HOLLOW_MATERIALS.add(Material.CARPET.getId());
// Materials from Material.isTransparent()
HOLLOW_MATERIALS.add(Material.AIR);
HOLLOW_MATERIALS.add(Material.SAPLING);
HOLLOW_MATERIALS.add(Material.POWERED_RAIL);
HOLLOW_MATERIALS.add(Material.DETECTOR_RAIL);
HOLLOW_MATERIALS.add(Material.LONG_GRASS);
HOLLOW_MATERIALS.add(Material.DEAD_BUSH);
HOLLOW_MATERIALS.add(Material.YELLOW_FLOWER);
HOLLOW_MATERIALS.add(Material.RED_ROSE);
HOLLOW_MATERIALS.add(Material.BROWN_MUSHROOM);
HOLLOW_MATERIALS.add(Material.RED_MUSHROOM);
HOLLOW_MATERIALS.add(Material.TORCH);
HOLLOW_MATERIALS.add(Material.FIRE);
HOLLOW_MATERIALS.add(Material.REDSTONE_WIRE);
HOLLOW_MATERIALS.add(Material.CROPS);
HOLLOW_MATERIALS.add(Material.LADDER);
HOLLOW_MATERIALS.add(Material.RAILS);
HOLLOW_MATERIALS.add(Material.LEVER);
HOLLOW_MATERIALS.add(Material.REDSTONE_TORCH_OFF);
HOLLOW_MATERIALS.add(Material.REDSTONE_TORCH_ON);
HOLLOW_MATERIALS.add(Material.STONE_BUTTON);
HOLLOW_MATERIALS.add(Material.SNOW);
HOLLOW_MATERIALS.add(Material.SUGAR_CANE_BLOCK);
HOLLOW_MATERIALS.add(Material.PORTAL);
HOLLOW_MATERIALS.add(Material.DIODE_BLOCK_OFF);
HOLLOW_MATERIALS.add(Material.DIODE_BLOCK_ON);
HOLLOW_MATERIALS.add(Material.PUMPKIN_STEM);
HOLLOW_MATERIALS.add(Material.MELON_STEM);
HOLLOW_MATERIALS.add(Material.VINE);
HOLLOW_MATERIALS.add(Material.WATER_LILY);
HOLLOW_MATERIALS.add(Material.NETHER_WARTS);
HOLLOW_MATERIALS.add(Material.ENDER_PORTAL);
HOLLOW_MATERIALS.add(Material.COCOA);
HOLLOW_MATERIALS.add(Material.TRIPWIRE_HOOK);
HOLLOW_MATERIALS.add(Material.TRIPWIRE);
HOLLOW_MATERIALS.add(Material.FLOWER_POT);
HOLLOW_MATERIALS.add(Material.CARROT);
HOLLOW_MATERIALS.add(Material.POTATO);
HOLLOW_MATERIALS.add(Material.WOOD_BUTTON);
HOLLOW_MATERIALS.add(Material.SKULL);
HOLLOW_MATERIALS.add(Material.REDSTONE_COMPARATOR_OFF);
HOLLOW_MATERIALS.add(Material.REDSTONE_COMPARATOR_ON);
HOLLOW_MATERIALS.add(Material.ACTIVATOR_RAIL);
HOLLOW_MATERIALS.add(Material.CARPET);
HOLLOW_MATERIALS.add(Material.DOUBLE_PLANT);
for (Integer integer : HOLLOW_MATERIALS) {
TRANSPARENT_MATERIALS.add(integer.byteValue());
}
TRANSPARENT_MATERIALS.add((byte) Material.WATER.getId());
TRANSPARENT_MATERIALS.add((byte) Material.STATIONARY_WATER.getId());
// Additional Materials added in by Essentials
HOLLOW_MATERIALS.add(Material.SEEDS);
HOLLOW_MATERIALS.add(Material.SIGN_POST);
HOLLOW_MATERIALS.add(Material.WOODEN_DOOR);
HOLLOW_MATERIALS.add(Material.WALL_SIGN);
HOLLOW_MATERIALS.add(Material.STONE_PLATE);
HOLLOW_MATERIALS.add(Material.IRON_DOOR_BLOCK);
HOLLOW_MATERIALS.add(Material.WOOD_PLATE);
HOLLOW_MATERIALS.add(Material.FENCE_GATE);
TRANSPARENT_MATERIALS.addAll(HOLLOW_MATERIALS);
TRANSPARENT_MATERIALS.add(Material.WATER);
TRANSPARENT_MATERIALS.add(Material.STATIONARY_WATER);
}
public static final int RADIUS = 3;
@ -190,7 +207,7 @@ public class LocationUtil {
if (y > world.getMaxHeight()) {
return true;
}
return HOLLOW_MATERIALS.contains(world.getBlockAt(x, y - 1, z).getType().getId());
return HOLLOW_MATERIALS.contains(world.getBlockAt(x, y - 1, z).getType());
}
public static boolean isBlockUnsafeForUser(final IUser user, final World world, final int x, final int y, final int z) {
@ -222,7 +239,7 @@ public class LocationUtil {
if (below.getType() == Material.BED_BLOCK) {
return true;
}
return (!HOLLOW_MATERIALS.contains(world.getBlockAt(x, y, z).getType().getId())) || (!HOLLOW_MATERIALS.contains(world.getBlockAt(x, y + 1, z).getType().getId()));
return (!HOLLOW_MATERIALS.contains(world.getBlockAt(x, y, z).getType())) || (!HOLLOW_MATERIALS.contains(world.getBlockAt(x, y + 1, z).getType()));
}
// Not needed if using getSafeDestination(loc)