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https://github.com/TotalFreedomMC/TF-EssentialsX.git
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Compile against 1.13 preview.
Still a lot of work to do. One thing to note is that I used LEGACY materials in a few spots where I didn't know what the new ones are as I'm not very familiar with the 1.13 update and what it changes.
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parent
1a820ad9b7
commit
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29 changed files with 159 additions and 258 deletions
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@ -29,8 +29,9 @@ import static com.earth2me.essentials.I18n.tl;
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public class MetaItemStack {
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private static final Map<String, DyeColor> colorMap = new HashMap<String, DyeColor>();
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private static final Map<String, FireworkEffect.Type> fireworkShape = new HashMap<String, FireworkEffect.Type>();
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private static final Map<String, DyeColor> colorMap = new HashMap<>();
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private static final Map<String, FireworkEffect.Type> fireworkShape = new HashMap<>();
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private static final Set<Material> banners = new HashSet<>();
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static {
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for (DyeColor color : DyeColor.values()) {
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@ -39,6 +40,11 @@ public class MetaItemStack {
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for (FireworkEffect.Type type : FireworkEffect.Type.values()) {
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fireworkShape.put(type.name(), type);
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}
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for (Material mat : Material.values()) {
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if (mat.name().contains("BANNER")) {
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banners.add(mat);
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}
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}
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}
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private final transient Pattern splitPattern = Pattern.compile("[:+',;.]");
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@ -181,7 +187,7 @@ public class MetaItemStack {
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} else if (split[0].equalsIgnoreCase("unbreakable") && hasMetaPermission(sender, "unbreakable", false, true, ess)) {
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boolean value = split.length > 1 ? Boolean.valueOf(split[1]) : true;
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setUnbreakable(stack, value);
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} else if (split.length > 1 && (split[0].equalsIgnoreCase("player") || split[0].equalsIgnoreCase("owner")) && stack.getType() == Material.SKULL_ITEM && hasMetaPermission(sender, "head", false, true, ess)) {
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} else if (split.length > 1 && (split[0].equalsIgnoreCase("player") || split[0].equalsIgnoreCase("owner")) && (stack.getType() == Material.SKELETON_SKULL || stack.getType() == Material.WITHER_SKELETON_SKULL) && hasMetaPermission(sender, "head", false, true, ess)) {
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if (stack.getDurability() == 3) {
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final String owner = split[1];
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final SkullMeta meta = (SkullMeta) stack.getItemMeta();
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@ -208,12 +214,12 @@ public class MetaItemStack {
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final BookMeta meta = (BookMeta) stack.getItemMeta();
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meta.setTitle(title);
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stack.setItemMeta(meta);
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} else if (split.length > 1 && split[0].equalsIgnoreCase("power") && stack.getType() == Material.FIREWORK && hasMetaPermission(sender, "firework-power", false, true, ess)) {
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} else if (split.length > 1 && split[0].equalsIgnoreCase("power") && (stack.getType() == Material.FIREWORK_ROCKET || stack.getType() == Material.FIREWORK_STAR)&& hasMetaPermission(sender, "firework-power", false, true, ess)) {
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final int power = NumberUtil.isInt(split[1]) ? Integer.parseInt(split[1]) : 0;
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final FireworkMeta meta = (FireworkMeta) stack.getItemMeta();
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meta.setPower(power > 3 ? 4 : power);
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stack.setItemMeta(meta);
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} else if (stack.getType() == Material.FIREWORK) {//WARNING - Meta for fireworks will be ignored after this point.
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} else if (stack.getType() == Material.FIREWORK_ROCKET || stack.getType() == Material.FIREWORK_STAR) {//WARNING - Meta for fireworks will be ignored after this point.
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addFireworkMeta(sender, false, string, ess);
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} else if (isPotion(stack.getType())) { //WARNING - Meta for potions will be ignored after this point.
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addPotionMeta(sender, false, string, ess);
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@ -251,7 +257,7 @@ public class MetaItemStack {
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}
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public void addFireworkMeta(final CommandSource sender, final boolean allowShortName, final String string, final IEssentials ess) throws Exception {
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if (stack.getType() == Material.FIREWORK) {
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if (stack.getType() == Material.FIREWORK_ROCKET || stack.getType() == Material.FIREWORK_STAR) {
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final String[] split = splitPattern.split(string, 2);
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if (split.length < 2) {
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return;
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@ -444,7 +450,7 @@ public class MetaItemStack {
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}
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public void addBannerMeta(final CommandSource sender, final boolean allowShortName, final String string, final IEssentials ess) throws Exception {
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if (stack.getType() == Material.BANNER && string != null) {
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if (banners.contains(stack.getType()) && string != null) {
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final String[] split = splitPattern.split(string, 2);
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if (split.length < 2) {
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