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Clear item in offhand slot in /clearinventory
GitHub fancy things: Fixes #950. Fixes #1426. Fixes #1834.
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2 changed files with 15 additions and 0 deletions
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@ -113,12 +113,14 @@ public class Commandclearinventory extends EssentialsCommand {
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sender.sendMessage(tl("inventoryClearingAllItems", player.getDisplayName()));
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}
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InventoryWorkaround.clearInventoryNoArmor(player.getInventory());
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InventoryWorkaround.setItemInOffHand(player, null);
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} else if (type == -2) // type -2 represents double wildcard or all items and armor
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{
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if (showExtended) {
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sender.sendMessage(tl("inventoryClearingAllArmor", player.getDisplayName()));
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}
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InventoryWorkaround.clearInventoryNoArmor(player.getInventory());
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InventoryWorkaround.setItemInOffHand(player, null);
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player.getInventory().setArmorContents(null);
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} else {
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if (data == -1) // data -1 means that all subtypes will be cleared
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@ -239,4 +239,17 @@ public final class InventoryWorkaround {
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}
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}
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}
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@SuppressWarnings("deprecation")
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public static void setItemInOffHand(Player p, ItemStack item) {
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// This assumes that all builds that support a main hand also support an off hand.
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if (hasMainHandSupport == null || hasMainHandSupport) {
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try {
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p.getInventory().setItemInOffHand(item);
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hasMainHandSupport = true;
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} catch (Throwable e) {
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hasMainHandSupport = false;
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}
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}
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}
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}
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