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Fixed a random null error upon a player portaling.
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parent
4b61ac9043
commit
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2 changed files with 4 additions and 3 deletions
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@ -108,4 +108,5 @@ v 1.9:
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- Better optimize assembling of a players permissions and allow the * node to populate all registered superperms.
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- Better optimize assembling of a players permissions and allow the * node to populate all registered superperms.
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- Fixed text when adding a subgroup to not say the player was moved.
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- Fixed text when adding a subgroup to not say the player was moved.
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- Update to new Bukkit Event system.
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- Update to new Bukkit Event system.
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- Update GroupManagerBridge for new event system.
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- Update GroupManagerBridge for new event system.
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- Fixed a random null error upon a player portaling.
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@ -378,7 +378,7 @@ public class BukkitPermissions {
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerPortal(PlayerPortalEvent event) { // will portal into another world
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public void onPlayerPortal(PlayerPortalEvent event) { // will portal into another world
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if (event.getTo() != null && !event.getFrom().getWorld().equals(event.getTo().getWorld())) { // only if world actually changed
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if ((event.getTo() != null) && (!event.getFrom().getWorld().equals(event.getTo().getWorld()))) { // only if world actually changed
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updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
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updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
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}
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}
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}
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}
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@ -390,7 +390,7 @@ public class BukkitPermissions {
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerTeleport(PlayerTeleportEvent event) { // can be teleported into another world
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public void onPlayerTeleport(PlayerTeleportEvent event) { // can be teleported into another world
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if (event.getTo() != null && !event.getFrom().getWorld().equals(event.getTo().getWorld())) { // only if world actually changed
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if ((event.getTo() != null) && (!event.getFrom().getWorld().equals(event.getTo().getWorld()))) { // only if world actually changed
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updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
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updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
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}
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}
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}
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}
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