Fix some rare cases, where adding an item to inventory could result in an infinite loop.

This commit is contained in:
snowleo 2011-12-04 22:45:47 +01:00
parent 20bc8840d6
commit 6371a59819

View file

@ -43,6 +43,11 @@ public final class InventoryWorkaround
}
public static int firstPartial(final Inventory cinventory, final ItemStack item, final boolean forceDurability)
{
return firstPartial(cinventory, item, forceDurability, item.getType().getMaxStackSize());
}
public static int firstPartial(final Inventory cinventory, final ItemStack item, final boolean forceDurability, final int maxAmount)
{
if (item == null)
{
@ -56,7 +61,7 @@ public final class InventoryWorkaround
{
continue;
}
if (item.getTypeId() == cItem.getTypeId() && cItem.getAmount() < cItem.getType().getMaxStackSize() && (!forceDurability || cItem.getDurability() == item.getDurability()) && cItem.getEnchantments().equals(item.getEnchantments()))
if (item.getTypeId() == cItem.getTypeId() && cItem.getAmount() < maxAmount && (!forceDurability || cItem.getDurability() == item.getDurability()) && cItem.getEnchantments().equals(item.getEnchantments()))
{
return i;
}
@ -129,7 +134,8 @@ public final class InventoryWorkaround
while (true)
{
// Do we already have a stack of it?
final int firstPartial = firstPartial(cinventory, item, forceDurability);
final int maxAmount = oversizedStacks > item.getType().getMaxStackSize() ? oversizedStacks : item.getType().getMaxStackSize();
final int firstPartial = firstPartial(cinventory, item, forceDurability, maxAmount);
// Drat! no partial stack
if (firstPartial == -1)
@ -145,7 +151,6 @@ public final class InventoryWorkaround
}
else
{
final int maxAmount = oversizedStacks > 0 ? oversizedStacks : item.getType().getMaxStackSize();
// More than a single stack!
if (item.getAmount() > maxAmount)
{
@ -169,8 +174,7 @@ public final class InventoryWorkaround
final int amount = item.getAmount();
final int partialAmount = partialItem.getAmount();
final int maxAmount = oversizedStacks > 0 ? oversizedStacks : partialItem.getType().getMaxStackSize();
// Check if it fully fits
if (amount + partialAmount <= maxAmount)
{