Don't try to spawn users who have disconnected before we have a chance to spawn them

This commit is contained in:
ementalo 2012-01-24 22:43:33 +00:00
parent 0ea41d9169
commit 593cb8d56e

View file

@ -2,6 +2,7 @@ package com.earth2me.essentials.spawn;
import static com.earth2me.essentials.I18n._;
import com.earth2me.essentials.IEssentials;
import com.earth2me.essentials.OfflinePlayer;
import com.earth2me.essentials.User;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -27,7 +28,7 @@ public class EssentialsSpawnPlayerListener implements Listener
}
public void onPlayerRespawn(final PlayerRespawnEvent event)
{
{
final User user = ess.getUser(event.getPlayer());
if (ess.getSettings().getRespawnAtHome())
@ -58,7 +59,7 @@ public class EssentialsSpawnPlayerListener implements Listener
{
LOGGER.log(Level.FINE, "Old player join");
return;
}
}
if (!"none".equalsIgnoreCase(ess.getSettings().getNewbieSpawn()))
{
ess.scheduleSyncDelayedTask(new NewPlayerTeleport(user), 1L);
@ -68,7 +69,7 @@ public class EssentialsSpawnPlayerListener implements Listener
{
ess.broadcastMessage(user, ess.getSettings().getAnnounceNewPlayerFormat(user));
}
LOGGER.log(Level.FINE, "New player join");
}
@ -85,6 +86,11 @@ public class EssentialsSpawnPlayerListener implements Listener
@Override
public void run()
{
if (user.getBase() instanceof OfflinePlayer)
{
return;
}
try
{
Location spawn = spawns.getSpawn(ess.getSettings().getNewbieSpawn());