Depreciate PlayerTeleportEvent as it's all handled in

PlayerChangedWorldEvent.
This commit is contained in:
ElgarL 2012-02-14 13:01:39 +00:00
parent c0517c1203
commit 4a5c431163
2 changed files with 3 additions and 10 deletions

View file

@ -138,4 +138,5 @@ v 1.9:
- Prevent getAllPlayersPermissions() processing a group more than once. Improves performance when using complex inheritance structures.
- Fix world mirroring so it correctly creates data files and data sources for partially mirrored worlds.
- Fixed world mirroring so it returns the correct data for the requested world.
- Change Service registration to register WorldsHolder instead of AnjoPermissionsHandler. This is the correct entry point for all data.
- Change Service registration to register WorldsHolder instead of AnjoPermissionsHandler. This is the correct entry point for all data.
- Depreciate PlayerTeleportEvent as it's all handled in PlayerChangedWorldEvent.

View file

@ -40,7 +40,6 @@ import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerPortalEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.server.PluginDisableEvent;
import org.bukkit.event.server.PluginEnableEvent;
import org.bukkit.permissions.Permission;
@ -361,7 +360,7 @@ public class BukkitPermissions {
}
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerChangeWorld(PlayerChangedWorldEvent event) { // will portal into another world
public void onPlayerChangeWorld(PlayerChangedWorldEvent event) { // has changed worlds
updatePermissions(event.getPlayer(), event.getPlayer().getWorld().getName());
}
@ -377,13 +376,6 @@ public class BukkitPermissions {
updatePermissions(event.getPlayer(), event.getRespawnLocation().getWorld().getName());
}
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerTeleport(PlayerTeleportEvent event) { // can be teleported into another world
if ((event.getTo() != null) && (event.getPlayer() != null) && (!event.getFrom().getWorld().equals(event.getTo().getWorld()))) { // only if world actually changed
updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
}
}
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerQuit(PlayerQuitEvent event) {
if (!GroupManager.isLoaded())