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https://github.com/TotalFreedomMC/TF-EssentialsX.git
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Use the correct maxStackSize, when adding things to the inventory.
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parent
246383804a
commit
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1 changed files with 126 additions and 5 deletions
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@ -3,6 +3,7 @@ package com.earth2me.essentials;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.entity.Item;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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@ -42,6 +43,124 @@ public final class InventoryWorkaround
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return -1;
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}
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public int firstPartial(final Inventory cinventory, final ItemStack item, final boolean forceDurability)
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{
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if (item == null)
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{
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return -1;
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}
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final ItemStack[] inventory = cinventory.getContents();
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for (int i = 0; i < inventory.length; i++)
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{
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final ItemStack cItem = inventory[i];
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if (cItem == null)
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{
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continue;
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}
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if (item.getTypeId() == cItem.getTypeId() && cItem.getAmount() < cItem.getType().getMaxStackSize() && (!forceDurability || cItem.getDurability() == item.getDurability()))
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{
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return i;
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}
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}
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return -1;
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}
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public Map<Integer, ItemStack> addItem(final Inventory cinventory, final boolean forceDurability, final ItemStack... items)
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{
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final Map<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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/* TODO: some optimization
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* - Create a 'firstPartial' with a 'fromIndex'
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* - Record the lastPartial per Material
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* - Cache firstEmpty result
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*/
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// combine items
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ItemStack[] combined = new ItemStack[items.length];
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for (int i = 0; i < items.length; i++)
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{
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if (items[i] == null)
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{
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continue;
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}
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for (int j = 0; j < combined.length; j++)
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{
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if (combined[j] == null)
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{
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combined[j] = new ItemStack(items[i].getType(), items[i].getAmount(), items[i].getDurability());
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break;
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}
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if (combined[j].getTypeId() == items[i].getTypeId() && (!forceDurability || combined[j].getDurability() == items[i].getDurability()))
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{
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combined[j].setAmount(combined[j].getAmount() + items[i].getAmount());
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break;
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}
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}
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}
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for (int i = 0; i < items.length; i++)
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{
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final ItemStack item = items[i];
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while (true)
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{
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// Do we already have a stack of it?
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final int firstPartial = firstPartial(cinventory, item, forceDurability);
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// Drat! no partial stack
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if (firstPartial == -1)
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{
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// Find a free spot!
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final int firstFree = cinventory.firstEmpty();
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if (firstFree == -1)
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{
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// No space at all!
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leftover.put(i, item);
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break;
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}
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else
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{
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// More than a single stack!
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if (item.getAmount() > item.getType().getMaxStackSize())
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{
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cinventory.setItem(firstFree, new CraftItemStack(item.getTypeId(), item.getType().getMaxStackSize(), item.getDurability()));
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item.setAmount(item.getAmount() - item.getType().getMaxStackSize());
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}
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else
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{
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// Just store it
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cinventory.setItem(firstFree, item);
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break;
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}
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}
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}
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else
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{
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// So, apparently it might only partially fit, well lets do just that
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final ItemStack partialItem = cinventory.getItem(firstPartial);
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final int amount = item.getAmount();
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final int partialAmount = partialItem.getAmount();
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final int maxAmount = partialItem.getType().getMaxStackSize();
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// Check if it fully fits
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if (amount + partialAmount <= maxAmount)
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{
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partialItem.setAmount(amount + partialAmount);
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break;
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}
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// It fits partially
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partialItem.setAmount(maxAmount);
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item.setAmount(amount + partialAmount - maxAmount);
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}
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}
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}
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return leftover;
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}
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public static Map<Integer, ItemStack> removeItem(final Inventory cinventory, final boolean forceDurability, final ItemStack... items)
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{
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final Map<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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@ -182,10 +301,12 @@ public final class InventoryWorkaround
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final int stacks = itm.getAmount() / maxStackSize;
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final int leftover = itm.getAmount() % maxStackSize;
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Item[] itemStacks = new Item[stacks + (leftover > 0 ? 1 : 0)];
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for (int i = 0; i < stacks; i++) {
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for (int i = 0; i < stacks; i++)
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{
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itemStacks[i] = loc.getWorld().dropItem(loc, new ItemStack(itm.getType(), maxStackSize, itm.getDurability()));
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}
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if (leftover > 0) {
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if (leftover > 0)
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{
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itemStacks[stacks] = loc.getWorld().dropItem(loc, new ItemStack(itm.getType(), leftover, itm.getDurability()));
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}
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return itemStacks;
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