Fix that dropItem drops Stack that are over MaxStackSize.

git-svn-id: https://svn.java.net/svn/essentials~svn/trunk@1509 e251c2fe-e539-e718-e476-b85c1f46cddb
This commit is contained in:
snowleo 2011-05-22 17:29:59 +00:00
parent e8c8ca7ed0
commit 4182157167
3 changed files with 85 additions and 34 deletions

View file

@ -1,5 +1,6 @@
package com.earth2me.essentials;
import javax.crypto.spec.IvParameterSpec;
import org.bukkit.Material;
import org.bukkit.block.Sign;
import org.bukkit.craftbukkit.block.CraftSign;
@ -71,7 +72,7 @@ public class EssentialsEcoBlockListener extends BlockListener
}
else if (i1 != null)
{
user.getWorld().dropItem(user.getLocation(), i1);
InventoryWorkaround.dropItem(user.getLocation(), i1);
}
if (m2)
@ -80,7 +81,7 @@ public class EssentialsEcoBlockListener extends BlockListener
}
else if (i2 != null)
{
user.getWorld().dropItem(user.getLocation(), i2);
InventoryWorkaround.dropItem(user.getLocation(), i2);
}
sign.setType(Material.AIR);

View file

@ -53,7 +53,7 @@ public class EssentialsEcoPlayerListener extends PlayerListener
Map<Integer, ItemStack> leftOver = user.getInventory().addItem(item);
for (ItemStack itemStack : leftOver.values())
{
user.getWorld().dropItem(user.getLocation(), itemStack);
InventoryWorkaround.dropItem(user.getLocation(), itemStack);
}
user.updateInventory();
}
@ -121,7 +121,7 @@ public class EssentialsEcoPlayerListener extends PlayerListener
Map<Integer, ItemStack> leftOver = user.getInventory().addItem(i1);
for (ItemStack itemStack : leftOver.values())
{
user.getWorld().dropItem(user.getLocation(), itemStack);
InventoryWorkaround.dropItem(user.getLocation(), itemStack);
}
user.updateInventory();
}
@ -169,7 +169,7 @@ public class EssentialsEcoPlayerListener extends PlayerListener
Map<Integer, ItemStack> leftOver = user.getInventory().addItem(qi2);
for (ItemStack itemStack : leftOver.values())
{
user.getWorld().dropItem(user.getLocation(), itemStack);
InventoryWorkaround.dropItem(user.getLocation(), itemStack);
}
}

View file

@ -1,6 +1,9 @@
package com.earth2me.essentials;
import java.util.HashMap;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Item;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
@ -9,42 +12,53 @@ import org.bukkit.inventory.ItemStack;
* https://github.com/Bukkit/CraftBukkit/pull/193
* is accepted to CraftBukkit
*/
public class InventoryWorkaround {
public static int first(Inventory ci, ItemStack item, boolean forceDurability, boolean forceAmount) {
public class InventoryWorkaround
{
public static int first(Inventory ci, ItemStack item, boolean forceDurability, boolean forceAmount)
{
return next(ci, item, 0, forceDurability, forceAmount);
}
public static int next(Inventory ci, ItemStack item, int start, boolean forceDurability, boolean forceAmount) {
public static int next(Inventory ci, ItemStack item, int start, boolean forceDurability, boolean forceAmount)
{
ItemStack[] inventory = ci.getContents();
for (int i = start; i < inventory.length; i++) {
for (int i = start; i < inventory.length; i++)
{
ItemStack cItem = inventory[i];
if (cItem == null) {
if (cItem == null)
{
continue;
}
if (item.getTypeId() == cItem.getTypeId() && (!forceAmount || item.getAmount() == cItem.getAmount()) && (!forceDurability || cItem.getDurability() == item.getDurability())) {
if (item.getTypeId() == cItem.getTypeId() && (!forceAmount || item.getAmount() == cItem.getAmount()) && (!forceDurability || cItem.getDurability() == item.getDurability()))
{
return i;
}
}
return -1;
}
public static HashMap<Integer, ItemStack> removeItem(Inventory ci, boolean forceDurability, ItemStack... items) {
public static HashMap<Integer, ItemStack> removeItem(Inventory ci, boolean forceDurability, ItemStack... items)
{
HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
// TODO: optimization
for (int i = 0; i < items.length; i++) {
for (int i = 0; i < items.length; i++)
{
ItemStack item = items[i];
if (item == null) {
if (item == null)
{
continue;
}
int toDelete = item.getAmount();
while (true) {
while (true)
{
// Bail when done
if (toDelete <= 0) {
if (toDelete <= 0)
{
break;
}
@ -52,19 +66,25 @@ public class InventoryWorkaround {
int first = first(ci, item, forceDurability, false);
// Drat! we don't have this type in the inventory
if (first == -1) {
if (first == -1)
{
item.setAmount(toDelete);
leftover.put(i, item);
break;
} else {
}
else
{
ItemStack itemStack = ci.getItem(first);
int amount = itemStack.getAmount();
if (amount <= toDelete) {
if (amount <= toDelete)
{
toDelete -= amount;
// clear the slot, all used up
ci.clear(first);
} else {
}
else
{
// split the stack and store
itemStack.setAmount(amount - toDelete);
ci.setItem(first, itemStack);
@ -76,7 +96,8 @@ public class InventoryWorkaround {
return leftover;
}
public static boolean containsItem(Inventory ci, boolean forceDurability, ItemStack... items) {
public static boolean containsItem(Inventory ci, boolean forceDurability, ItemStack... items)
{
HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
// TODO: optimization
@ -84,49 +105,64 @@ public class InventoryWorkaround {
// combine items
ItemStack[] combined = new ItemStack[items.length];
for (int i = 0; i < items.length; i++) {
if (items[i] == null) {
for (int i = 0; i < items.length; i++)
{
if (items[i] == null)
{
continue;
}
for (int j = 0; j < combined.length; j++) {
if (combined[j] == null) {
for (int j = 0; j < combined.length; j++)
{
if (combined[j] == null)
{
combined[j] = new ItemStack(items[i].getType(), items[i].getAmount(), items[i].getDurability());
break;
}
if (combined[j].getTypeId() == items[i].getTypeId() && (!forceDurability || combined[j].getDurability() == items[i].getDurability())) {
if (combined[j].getTypeId() == items[i].getTypeId() && (!forceDurability || combined[j].getDurability() == items[i].getDurability()))
{
combined[j].setAmount(combined[j].getAmount() + items[i].getAmount());
break;
}
}
}
for (int i = 0; i < combined.length; i++) {
for (int i = 0; i < combined.length; i++)
{
ItemStack item = combined[i];
if (item == null) {
if (item == null)
{
continue;
}
int mustHave = item.getAmount();
int position = 0;
while (true) {
while (true)
{
// Bail when done
if (mustHave <= 0) {
if (mustHave <= 0)
{
break;
}
int slot = next(ci, item, position, forceDurability, false);
// Drat! we don't have this type in the inventory
if (slot == -1) {
if (slot == -1)
{
leftover.put(i, item);
break;
} else {
}
else
{
ItemStack itemStack = ci.getItem(slot);
int amount = itemStack.getAmount();
if (amount <= mustHave) {
if (amount <= mustHave)
{
mustHave -= amount;
} else {
}
else
{
mustHave = 0;
}
position = slot + 1;
@ -135,4 +171,18 @@ public class InventoryWorkaround {
}
return leftover.isEmpty();
}
public static Item[] dropItem(Location loc, ItemStack itm)
{
int stacks = itm.getAmount() / itm.getMaxStackSize();
int leftover = itm.getAmount() % itm.getMaxStackSize();
Item[] itemStacks = new Item[stacks + (leftover > 0 ? 1 : 0)];
for (int i = 0; i < stacks; i++) {
itemStacks[i] = loc.getWorld().dropItem(loc, new ItemStack(itm.getType(), itm.getMaxStackSize(), itm.getDurability()));
}
if (leftover > 0) {
itemStacks[stacks] = loc.getWorld().dropItem(loc, new ItemStack(itm.getType(), leftover, itm.getDurability()));
}
return itemStacks;
}
}