[Fix] Check initial direction when looking for a safe teleport spot

This commit is contained in:
GunfighterJ 2013-05-10 11:18:59 -05:00
parent 59f67acfd0
commit 3042151fee

View file

@ -274,7 +274,6 @@ public class Util
AIR_MATERIALS.add(Material.VINE.getId());
AIR_MATERIALS.add(Material.FENCE_GATE.getId());
AIR_MATERIALS.add(Material.WATER_LILY.getId());
AIR_MATERIALS.add(Material.NETHER_FENCE.getId());
AIR_MATERIALS.add(Material.NETHER_WARTS.getId());
for (Integer integer : AIR_MATERIALS)
@ -358,7 +357,13 @@ public class Util
break;
}
}
if (isBlockUnsafe(world, x, y, z))
{
x = Math.round(loc.getX()) == origX ? x - 1 : x + 1;
z = Math.round(loc.getZ()) == origZ ? z - 1 : z + 1;
}
int i = 0;
while (isBlockUnsafe(world, x, y, z))
{