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[Fix] Check initial direction when looking for a safe teleport spot
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@ -274,7 +274,6 @@ public class Util
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AIR_MATERIALS.add(Material.VINE.getId());
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AIR_MATERIALS.add(Material.FENCE_GATE.getId());
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AIR_MATERIALS.add(Material.WATER_LILY.getId());
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AIR_MATERIALS.add(Material.NETHER_FENCE.getId());
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AIR_MATERIALS.add(Material.NETHER_WARTS.getId());
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for (Integer integer : AIR_MATERIALS)
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@ -358,7 +357,13 @@ public class Util
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break;
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}
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}
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if (isBlockUnsafe(world, x, y, z))
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{
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x = Math.round(loc.getX()) == origX ? x - 1 : x + 1;
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z = Math.round(loc.getZ()) == origZ ? z - 1 : z + 1;
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}
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int i = 0;
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while (isBlockUnsafe(world, x, y, z))
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{
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