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Fix changing players' gamemodes from the console (#3590)
Fixes #3587 which was introduced by #3337.
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1 changed files with 2 additions and 1 deletions
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@ -26,7 +26,7 @@ public class Commandgamemode extends EssentialsLoopCommand {
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} else if (args.length == 1) {
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loopOnlinePlayersConsumer(server, sender, false, true, args[0], user -> setUserGamemode(sender, matchGameMode(commandLabel), user));
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} else if (args.length == 2) {
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loopOnlinePlayersConsumer(server, sender, false, true, args[1], user -> setUserGamemode(sender, matchGameMode(commandLabel), user));
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loopOnlinePlayersConsumer(server, sender, false, true, args[1], user -> setUserGamemode(sender, matchGameMode(args[0]), user));
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}
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}
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@ -85,6 +85,7 @@ public class Commandgamemode extends EssentialsLoopCommand {
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private GameMode matchGameMode(String modeString) throws NotEnoughArgumentsException {
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GameMode mode = null;
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modeString = modeString.toLowerCase();
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if (modeString.equalsIgnoreCase("gmc") || modeString.equalsIgnoreCase("egmc") || modeString.contains("creat") || modeString.equalsIgnoreCase("1") || modeString.equalsIgnoreCase("c")) {
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mode = GameMode.CREATIVE;
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} else if (modeString.equalsIgnoreCase("gms") || modeString.equalsIgnoreCase("egms") || modeString.contains("survi") || modeString.equalsIgnoreCase("0") || modeString.equalsIgnoreCase("s")) {
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