Improve suicide and kill commands (#3388)

Fixes #3189 

This PR makes improvements to the suicide and kill commands, namely:
1) Call `EntityDamageEvent` with damage equal to `Float.MAX_VALUE`, which is the amount that is inflicted by `/minecraft:kill`.
2) Removes the calls to `Damageable::damage` which ends up damaging the player with `DamageSource.GENERIC`, and later causing another `EntityDamageEvent` where as a result the last damage cause gets set to `EntityDamageEvent.DamageCause.CUSTOM`. Thus, the `EntityDamageEvent` that Essentials calls gets rendered useless when someone tries to get the damage cause of the player in `PlayerDeathEvent`. Setting health to zero forcibly kills the player without causing damage.
3) Add `getTabCompleteOptions` to the suicide command, as it currently incorrectly suggests players.
This commit is contained in:
pop4959 2020-07-01 14:04:46 -07:00 committed by GitHub
parent 9f384c71f3
commit 07e2fe3af1
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 12 deletions

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@ -32,18 +32,13 @@ public class Commandkill extends EssentialsLoopCommand {
if (sender.isPlayer() && user.isAuthorized("essentials.kill.exempt") && !ess.getUser(sender.getPlayer()).isAuthorized("essentials.kill.force")) {
throw new PlayerExemptException(tl("killExempt", matchPlayer.getDisplayName()));
}
final EntityDamageEvent ede = new EntityDamageEvent(matchPlayer, sender.isPlayer() && sender.getPlayer().getName().equals(matchPlayer.getName()) ? EntityDamageEvent.DamageCause.SUICIDE : EntityDamageEvent.DamageCause.CUSTOM, Short.MAX_VALUE);
final EntityDamageEvent ede = new EntityDamageEvent(matchPlayer, sender.isPlayer() && sender.getPlayer().getName().equals(matchPlayer.getName()) ? EntityDamageEvent.DamageCause.SUICIDE : EntityDamageEvent.DamageCause.CUSTOM, Float.MAX_VALUE);
server.getPluginManager().callEvent(ede);
if (ede.isCancelled() && sender.isPlayer() && !ess.getUser(sender.getPlayer()).isAuthorized("essentials.kill.force")) {
return;
}
ede.getEntity().setLastDamageCause(ede);
matchPlayer.damage(Short.MAX_VALUE);
if (matchPlayer.getHealth() > 0) {
matchPlayer.setHealth(0);
}
matchPlayer.setHealth(0);
sender.sendMessage(tl("kill", matchPlayer.getDisplayName()));
}