2011-08-08 15:00:04 +00:00
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package com.earth2me.essentials.commands;
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import com.earth2me.essentials.DescParseTickFormat;
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import org.bukkit.Server;
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import org.bukkit.command.CommandSender;
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import com.earth2me.essentials.User;
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import java.util.*;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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public class Commandptime extends EssentialsCommand
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{
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// TODO: I suggest that the chat colors be centralized in the config file.
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public static final ChatColor colorDefault = ChatColor.YELLOW;
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public static final ChatColor colorChrome = ChatColor.GOLD;
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public static final ChatColor colorLogo = ChatColor.GREEN;
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public static final ChatColor colorHighlight1 = ChatColor.AQUA;
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public static final ChatColor colorBad = ChatColor.RED;
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public Commandptime()
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{
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super("ptime");
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}
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@Override
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public void run(final Server server, final CommandSender sender, final String commandLabel, final String[] args) throws Exception
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{
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// Which Players(s) / Users(s) are we interested in?
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String userSelector = null;
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if (args.length == 2)
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{
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userSelector = args[1];
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}
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Set<User> users = getUsers(server, sender, userSelector);
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// If no arguments we are reading the time
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if (args.length == 0)
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{
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getUsersTime(sender, users);
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return;
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}
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User user = ess.getUser(sender);
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2011-08-08 15:01:03 +00:00
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if ( user != null && ! user.isAuthorized("essentials.ptime.others"))
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2011-08-08 15:00:04 +00:00
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{
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// TODO should not be hardcoded !!
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2011-08-08 15:01:03 +00:00
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sender.sendMessage(colorBad + "You are not authorized to set others PlayerTime");
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2011-08-08 15:00:04 +00:00
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return; // TODO: How to not just die silently? in a good way??
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}
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Long ticks;
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// Parse the target time int ticks from args[0]
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if (DescParseTickFormat.meansReset(args[0]))
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{
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ticks = null;
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}
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else
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{
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try
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{
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ticks = DescParseTickFormat.parse(args[0]);
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}
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catch (NumberFormatException e)
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{
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// TODO: Display an error with help included... on how to specify the time
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sender.sendMessage(colorBad + "Unknown time descriptor... brlalidididiablidadadibibibiiba!! TODO");
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return;
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}
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}
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setUsersTime(sender, users, ticks);
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}
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/**
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* Used to get the time and inform
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*/
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private void getUsersTime(CommandSender sender, Collection<User> users)
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{
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if (users.size() == 1)
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{
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Iterator<User> iter = users.iterator();
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User user = iter.next();
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if (user.isPlayerTimeRelative())
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{
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sender.sendMessage(colorDefault + user.getName() + "'s time is normal. Time is the same as on the server.");
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}
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else
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{
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sender.sendMessage(colorDefault + user.getName() + "'s time is fixed to: "+DescParseTickFormat.format(user.getPlayerTime()));
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}
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return;
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}
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sender.sendMessage(colorDefault + "These players have fixed time:");
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for (User user : users)
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{
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if ( ! user.isPlayerTimeRelative())
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{
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sender.sendMessage(colorDefault + user.getName() + ": "+DescParseTickFormat.format(user.getPlayerTime()));
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}
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}
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return;
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}
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/**
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* Used to set the time and inform of the change
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*/
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private void setUsersTime(CommandSender sender, Collection<User> users, Long ticks)
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{
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// Update the time
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if (ticks == null)
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{
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// Reset
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for (User user : users)
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{
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user.resetPlayerTime();
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}
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}
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else
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{
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// Set
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for (User user : users)
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{
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user.setPlayerTime(ticks, false);
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}
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}
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// Inform the sender of the change
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sender.sendMessage("");
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StringBuilder msg = new StringBuilder();
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if (ticks == null)
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{
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sender.sendMessage(colorDefault + "The PlayerTime was reset for:");
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}
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else
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{
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sender.sendMessage(colorDefault + "The PlayerTime was fixed to:");
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sender.sendMessage(DescParseTickFormat.format(ticks));
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msg.append(colorDefault);
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msg.append("For: ");
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}
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boolean first = true;
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for (User user : users)
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{
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if ( ! first)
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{
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msg.append(colorDefault);
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msg.append(", ");
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}
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else
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{
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first = false;
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}
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msg.append(colorHighlight1);
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msg.append(user.getName());
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}
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sender.sendMessage(msg.toString());
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}
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/**
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* Used to parse an argument of the type "users(s) selector"
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*/
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private Set<User> getUsers(Server server, CommandSender sender, String selector) throws Exception
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{
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Set<User> users = new TreeSet<User>(new UserNameComparator());
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Player[] players;
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// If there is no selector we want the sender itself. Or all users if sender isn't a user.
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if (selector == null)
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{
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User user = ess.getUser(sender);
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if (user == null)
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{
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users.addAll(ess.getAllOnlineUsers().values());
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}
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else
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{
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users.add(user);
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}
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return users;
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}
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// Try to find the user with name = selector
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User user = null;
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List<Player> matchedPlayers = server.matchPlayer(selector);
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if (matchedPlayers.size() > 0)
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{
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user = ess.getUser(matchedPlayers.get(0));
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}
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if (user != null)
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{
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users.add(user);
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}
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// If that fails, Is the argument something like "*" or "all"?
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else if (selector.equalsIgnoreCase("*") || selector.equalsIgnoreCase("all"))
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{
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users.addAll(ess.getAllOnlineUsers().values());
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}
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// We failed to understand the world target...
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else
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{
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throw new Exception("Could not find the player(s) \""+selector+"\"");
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}
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return users;
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}
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}
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class UserNameComparator implements Comparator<User> {
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public int compare(User a, User b)
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{
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return a.getName().compareTo(b.getName());
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}
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}
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