mirror of
https://github.com/TotalFreedomMC/PlayerParticles.git
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102 lines
3.9 KiB
Java
102 lines
3.9 KiB
Java
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Slikey
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.esophose.playerparticles.styles;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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import com.esophose.playerparticles.particles.ParticlePair;
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import com.esophose.playerparticles.styles.api.PParticle;
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import com.esophose.playerparticles.styles.api.ParticleStyle;
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import com.esophose.playerparticles.util.VectorUtils;
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/**
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* Credit goes to Slikey who made all this logic for drawing a cube out of particles
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* The project this is from is called EffectLib and can be found here:
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* https://github.com/Slikey/EffectLib
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*/
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public class ParticleStyleCube implements ParticleStyle {
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private double edgeLength = 2;
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private double angularVelocityX = (Math.PI / 200) / 5;
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private double angularVelocityY = (Math.PI / 170) / 5;
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private double angularVelocityZ = (Math.PI / 155) / 5;
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private int particles = 7;
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private int step = 0;
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private boolean skipNextStep = false; // Only spawn every 2 ticks
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public List<PParticle> getParticles(ParticlePair particle, Location location) {
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List<PParticle> pparticles = new ArrayList<PParticle>();
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if (!skipNextStep) {
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double xRotation = 0, yRotation = 0, zRotation = 0;
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xRotation = step * angularVelocityX;
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yRotation = step * angularVelocityY;
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zRotation = step * angularVelocityZ;
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double a = edgeLength / 2;
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double angleX, angleY;
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Vector v = new Vector();
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for (int i = 0; i < 4; i++) {
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angleY = i * Math.PI / 2;
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for (int j = 0; j < 2; j++) {
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angleX = j * Math.PI;
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for (int p = 0; p <= particles; p++) {
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v.setX(a).setY(a);
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v.setZ(edgeLength * p / particles - a);
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VectorUtils.rotateAroundAxisX(v, angleX);
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VectorUtils.rotateAroundAxisY(v, angleY);
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VectorUtils.rotateVector(v, xRotation, yRotation, zRotation);
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pparticles.add(new PParticle(location.clone().add(v)));
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}
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}
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for (int p = 0; p <= particles; p++) {
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v.setX(a).setZ(a);
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v.setY(edgeLength * p / particles - a);
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VectorUtils.rotateAroundAxisY(v, angleY);
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VectorUtils.rotateVector(v, xRotation, yRotation, zRotation);
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pparticles.add(new PParticle(location.clone().add(v)));
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}
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}
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}
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return pparticles;
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}
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public void updateTimers() {
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skipNextStep = !skipNextStep;
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step++;
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}
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public String getName() {
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return "cube";
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}
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public boolean canBeFixed() {
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return true;
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}
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}
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