PlayerParticles/src/main/java/dev/esophose/playerparticles/manager/GuiManager.java

155 lines
5.1 KiB
Java

package dev.esophose.playerparticles.manager;
import dev.esophose.playerparticles.PlayerParticles;
import dev.esophose.playerparticles.gui.GuiInventory;
import dev.esophose.playerparticles.gui.GuiInventoryDefault;
import dev.esophose.playerparticles.gui.GuiInventoryLoadPresetGroups;
import dev.esophose.playerparticles.manager.ConfigurationManager.Setting;
import dev.esophose.playerparticles.particles.PPlayer;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.scheduler.BukkitTask;
public class GuiManager extends Manager implements Listener, Runnable {
private List<GuiInventory> guiInventories;
private BukkitTask guiTask;
public GuiManager(PlayerParticles playerParticles) {
super(playerParticles);
this.guiInventories = Collections.synchronizedList(new ArrayList<>());
this.guiTask = null;
Bukkit.getPluginManager().registerEvents(this, this.playerParticles);
}
@Override
public void reload() {
if (this.guiTask != null)
this.guiTask.cancel();
this.guiTask = Bukkit.getScheduler().runTaskTimer(this.playerParticles, this, 0, 10);
}
@Override
public void disable() {
this.forceCloseAllOpenGUIs();
}
/**
* Ticks GuiInventories
*/
public void run() {
this.guiInventories.forEach(GuiInventory::onTick);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player))
return;
Player player = (Player) event.getWhoClicked();
GuiInventory inventory = this.getGuiInventory(player);
if (inventory == null)
return;
event.setCancelled(true);
Bukkit.getScheduler().runTaskAsynchronously(this.playerParticles, () -> inventory.onClick(event));
}
@EventHandler(priority = EventPriority.HIGH)
public void onInventoryClose(InventoryCloseEvent event) {
if (!(event.getPlayer() instanceof Player))
return;
Player player = (Player) event.getPlayer();
GuiInventory inventory = this.getGuiInventory(player);
if (inventory == null)
return;
this.guiInventories.remove(inventory);
}
/**
* Gets if the GUI is disabled by the server owner or not
*
* @return True if the GUI is disabled
*/
public boolean isGuiDisabled() {
return !Setting.GUI_ENABLED.getBoolean();
}
/**
* Forcefully closes all open PlayerParticles GUIs
* Used for when the plugin unloads so players can't take items from the GUI
*/
public void forceCloseAllOpenGUIs() {
for (Player player : Bukkit.getOnlinePlayers()) {
for (GuiInventory inventory : this.guiInventories) {
if (inventory.getPPlayer().getUniqueId().equals(player.getUniqueId()) && inventory.getInventory().equals(player.getOpenInventory().getTopInventory())) {
player.closeInventory();
break;
}
}
}
this.guiInventories.clear();
}
/**
* Opens the default GUI screen for a player
*
* @param pplayer The PPlayer to open the GUI screen for
*/
public void openDefault(PPlayer pplayer) {
GuiInventory inventoryToOpen;
if (!Setting.GUI_PRESETS_ONLY.getBoolean()) {
inventoryToOpen = new GuiInventoryDefault(pplayer);
} else {
inventoryToOpen = new GuiInventoryLoadPresetGroups(pplayer, true);
}
this.guiInventories.add(inventoryToOpen);
Bukkit.getScheduler().runTask(this.playerParticles, () -> pplayer.getPlayer().openInventory(inventoryToOpen.getInventory()));
}
/**
* Changes the player's inventory to another one
*
* @param nextInventory The GuiInventory to transition to
*/
public void transition(GuiInventory nextInventory) {
this.guiInventories.add(nextInventory);
Bukkit.getScheduler().runTask(this.playerParticles, () -> nextInventory.getPPlayer().getPlayer().openInventory(nextInventory.getInventory()));
}
/**
* Gets a GuiInventory by Player
*
* @param player The Player
* @return The GuiInventory belonging to the Player, if any
*/
private GuiInventory getGuiInventory(Player player) {
return this.guiInventories.stream()
.filter(x -> x.getPPlayer().getUniqueId().equals(player.getUniqueId()))
.findFirst()
.orElse(null);
}
/**
* Removes a GuiInventory from guiInventories by a PPlayer
*
* @param pplayer The PPlayer who owns the GuiInventory
*/
private void removeGuiInventory(PPlayer pplayer) {
this.guiInventories.removeIf(x -> x.getPPlayer().getUniqueId().equals(pplayer.getUniqueId()));
}
}