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Added Minecraft 1.15 effects
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parent
da86916d32
commit
eacb110068
3 changed files with 43 additions and 32 deletions
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@ -54,7 +54,9 @@ public enum ParticleEffect {
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EXPLOSION("EXPLOSION_LARGE", "EXPLOSION_LARGE"),
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EXPLOSION_EMITTER("EXPLOSION_HUGE", "EXPLOSION_HUGE"),
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FALLING_DUST("FALLING_DUST", "FALLING_DUST", ParticleProperty.REQUIRES_MATERIAL_DATA),
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FALLING_HONEY("FALLING_HONEY", null),
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FALLING_LAVA("FALLING_LAVA", null),
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FALLING_NECTAR("FALLING_NECTAR", null),
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FALLING_WATER("FALLING_WATER", null),
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FIREWORK("FIREWORKS_SPARK", "FIREWORKS_SPARK"),
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FISHING("WATER_WAKE", "WATER_WAKE"),
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@ -67,6 +69,7 @@ public enum ParticleEffect {
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ITEM("ITEM_CRACK", "ITEM_CRACK", ParticleProperty.REQUIRES_MATERIAL_DATA),
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ITEM_SLIME("SLIME", "SLIME"),
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ITEM_SNOWBALL("SNOWBALL", "SNOWBALL"),
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LANDING_HONEY("LANDING_HONEY", null),
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LANDING_LAVA("LANDING_LAVA", null),
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LARGE_SMOKE("SMOKE_LARGE", "SMOKE_LARGE"),
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LAVA("LAVA", "LAVA"),
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@ -20,48 +20,48 @@ public class ParticleStylePulse implements ParticleStyle {
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public List<PParticle> getParticles(ParticlePair particle, Location location) {
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List<PParticle> particles = new ArrayList<PParticle>();
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double speed = getSpeedByEffect(particle.getEffect());
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if (step == 0) {
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for (int i = 0; i < points; i++) {
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double dx = Math.cos(Math.PI * 2 * ((double)i / points)) * radius;
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double dx = Math.cos(Math.PI * 2 * ((double) i / points)) * radius;
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double dy = -0.9;
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double dz = Math.sin(Math.PI * 2 * ((double)i / points)) * radius;
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double dz = Math.sin(Math.PI * 2 * ((double) i / points)) * radius;
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double angle = Math.atan2(dz, dx);
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double xAng = Math.cos(angle);
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double zAng = Math.sin(angle);
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particles.add(new PParticle(location.clone().add(dx, dy, dz), xAng, 0, zAng, speed, true));
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}
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}
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return particles;
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}
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private double getSpeedByEffect(ParticleEffect effect) {
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switch (effect) {
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case CRIT:
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case DAMAGE_INDICATOR:
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case ENCHANTED_HIT:
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return 1;
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case DRAGON_BREATH:
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return 0.01;
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case ENCHANT:
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case NAUTILUS:
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case PORTAL:
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return radius;
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case END_ROD:
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case SMOKE:
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case SQUID_INK:
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return 0.15;
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case FIREWORK:
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case SPIT:
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case SPLASH:
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return 0.25;
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case POOF:
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return 0.2;
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case TOTEM_OF_UNDYING:
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return 0.75;
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default:
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return 0.1; // Flame
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case CRIT:
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case DAMAGE_INDICATOR:
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case ENCHANTED_HIT:
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return 1;
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case DRAGON_BREATH:
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return 0.01;
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case ENCHANT:
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case NAUTILUS:
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case PORTAL:
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return radius;
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case END_ROD:
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case SMOKE:
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case SQUID_INK:
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return 0.15;
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case FIREWORK:
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case SPIT:
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case SPLASH:
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return 0.25;
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case POOF:
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return 0.2;
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case TOTEM_OF_UNDYING:
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return 0.75;
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default:
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return 0.1; // Flame
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}
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}
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@ -76,11 +76,11 @@ public class ParticleStylePulse implements ParticleStyle {
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public boolean canBeFixed() {
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return true;
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}
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public boolean canToggleWithMovement() {
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return true;
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}
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public double getFixedEffectOffset() {
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return 0.5;
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}
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