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Bug fix relating to opening GUI without a particle of ID 1
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3 changed files with 21 additions and 3 deletions
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@ -1,9 +1,15 @@
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/*
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* TODO: v6.1
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* * Write a class called ConfigManager which manages updating the config.yml between versions so it doesn't have to be deleted every time
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* + Add \n support for GUI messages to break lore onto a new line
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* * Make the GUI ignore empty lore lines rather than putting an empty line there
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*
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* TODO: v6.2
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* + Add new style 'tornado'
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* + Add new style 'doubleorbit'
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* + Add new style 'wings_<type>', multiple new wing types: fairy, demon
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* * Create lore line parser
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* * Make it so lore lines of the GUI are removed if the string is empty in the config
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* * Add ability to add line breaks to the lore with \n
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*/
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package com.esophose.playerparticles;
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@ -82,8 +82,8 @@ public class GuiInventoryDefault extends GuiInventory {
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});
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this.actionButtons.add(loadPresetGroups);
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final ParticlePair editingParticle = pplayer.getActiveParticles().isEmpty() ? ParticlePair.getNextDefault(pplayer) : pplayer.getActiveParticle(1);
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boolean canEditPrimaryStyleAndData = !pplayer.getActiveParticles().isEmpty();
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final ParticlePair editingParticle = pplayer.getPrimaryParticle();
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boolean canEditPrimaryStyleAndData = pplayer.getActiveParticle(1) != null;
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boolean doesEffectUseData = editingParticle.getEffect().hasProperty(ParticleProperty.COLORABLE) || editingParticle.getEffect().hasProperty(ParticleProperty.REQUIRES_MATERIAL_DATA);
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// Edit Primary Effect
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@ -255,5 +255,17 @@ public class PPlayer {
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ids[i] = activeParticles.get(i).getId();
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return ParticleUtils.getSmallestPositiveInt(ids);
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}
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/**
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* Gets the primary particle (ID 1) for the PPlayer
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* @return
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*/
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public ParticlePair getPrimaryParticle() {
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ParticlePair primaryParticle = this.getActiveParticle(1);
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if (primaryParticle == null) {
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primaryParticle = ParticlePair.getNextDefault(this);
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}
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return primaryParticle;
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}
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}
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