Performance improvement by caching PPlayer Player reference

This commit is contained in:
Esophose 2020-02-13 17:32:40 -07:00
parent 1c834c7bb6
commit c2146c11b9
2 changed files with 20 additions and 3 deletions

View file

@ -97,8 +97,11 @@ public class ParticleManager extends Manager implements Listener, Runnable {
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent e) {
PPlayer pplayer = this.playerParticles.getManager(DataManager.class).getPPlayer(e.getPlayer().getUniqueId());
if (pplayer != null && pplayer.getFixedEffectIds().isEmpty())
this.particlePlayers.remove(pplayer.getUniqueId()); // Unload the PPlayer if they don't have any fixed effects
if (pplayer != null) {
pplayer.clearCachedPlayer();
if (pplayer.getFixedEffectIds().isEmpty())
this.particlePlayers.remove(pplayer.getUniqueId()); // Unload the PPlayer if they don't have any fixed effects
}
}
/**

View file

@ -18,6 +18,11 @@ public class PPlayer {
*/
private final UUID playerUUID;
/**
* Cached instance of the player
*/
private Player cachedPlayer;
/**
* A map of ParticleGroups this player has, the active particle group has an id of null
*/
@ -74,7 +79,16 @@ public class PPlayer {
* @return the underlying CommandSender who executed the command
*/
public Player getPlayer() {
return Bukkit.getPlayer(this.playerUUID);
if (this.cachedPlayer == null)
this.cachedPlayer = Bukkit.getPlayer(this.playerUUID);
return this.cachedPlayer;
}
/**
* Clears the cached player to prevent the reference from lingering
*/
public void clearCachedPlayer() {
this.cachedPlayer = null;
}
/**