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Add setting 'toggle-on-move-delay'
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a0826ae06c
commit
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4 changed files with 15 additions and 3 deletions
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@ -33,7 +33,9 @@ public class SettingManager {
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CHECK_UPDATES(PSettingType.BOOLEAN),
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GUI_ENABLED(PSettingType.BOOLEAN),
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GUI_BUTTON_SOUND(PSettingType.BOOLEAN),
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TOGGLE_ON_MOVE(PSettingType.BOOLEAN),
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TOGGLE_ON_MOVE_DELAY(PSettingType.INTEGER),
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PARTICLE_RENDER_RANGE_PLAYER(PSettingType.INTEGER),
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PARTICLE_RENDER_RANGE_FIXED_EFFECT(PSettingType.INTEGER),
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@ -118,6 +118,11 @@ public class PPlayer {
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this.isMoving = isMoving;
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}
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/**
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* Gets if a player is moving
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*
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* @return True if the player is moving
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*/
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public boolean isMoving() {
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return this.isMoving;
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}
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@ -19,7 +19,6 @@ import com.esophose.playerparticles.manager.SettingManager.PSetting;
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public class PPlayerMovementListener implements Listener {
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private static Map<UUID, Integer> timeSinceLastMovement = new HashMap<UUID, Integer>();
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private static final int STANDING_TIME = 9;
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private static final int CHECK_INTERVAL = 3;
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public PPlayerMovementListener() {
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@ -35,8 +34,8 @@ public class PPlayerMovementListener implements Listener {
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toRemove.add(uuid);
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} else {
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int standingTime = timeSinceLastMovement.get(uuid);
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pplayer.setMoving(standingTime < STANDING_TIME);
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if (standingTime < STANDING_TIME)
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pplayer.setMoving(standingTime < PSetting.TOGGLE_ON_MOVE_DELAY.getInt());
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if (standingTime < PSetting.TOGGLE_ON_MOVE_DELAY.getInt())
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timeSinceLastMovement.replace(uuid, standingTime + CHECK_INTERVAL);
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}
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}
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@ -51,6 +51,12 @@ gui-button-sound: true
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# Default: false
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toggle-on-move: false
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# The time (in ticks) a player has to be standing still before they are considered to be stopped
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# This setting has no effect if toggle-on-move is set to false
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# The value must be a positive whole number
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# Default: 9
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toggle-on-move-delay: 9
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# The worlds which this plugin is disabled in
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# Remove the [] before you enter world names
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# Default: []
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