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https://github.com/TotalFreedomMC/PlayerParticles.git
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Added ability to reset offline player's particles
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parent
802e8f90d2
commit
bc495c65eb
11 changed files with 108 additions and 7 deletions
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@ -23,7 +23,9 @@ import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.Consumer;
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import java.util.stream.Collectors;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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@ -442,6 +444,7 @@ public final class PlayerParticlesAPI {
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* @param player The player to remove from
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* @return The number of particles removed or null if failed
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*/
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@Nullable
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public Integer resetActivePlayerParticles(@NotNull Player player) {
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DataManager dataManager = this.playerParticles.getManager(DataManager.class);
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PPlayer pplayer = this.getPPlayer(player);
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@ -454,6 +457,28 @@ public final class PlayerParticlesAPI {
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return amount;
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}
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/**
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* Attempts to reset the active particles for the given player name.
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* This works even if the player is offline.
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*
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* @param playerName The name of the player to reset the active particles for
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* @param successConsumer The callback to execute when finished
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*/
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public void resetActivePlayerParticles(@NotNull String playerName, @Nullable Consumer<Boolean> successConsumer) {
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Objects.requireNonNull(playerName);
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if (successConsumer == null)
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successConsumer = success -> {};
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Player player = Bukkit.getPlayer(playerName);
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if (player != null) {
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this.resetActivePlayerParticles(player);
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successConsumer.accept(true);
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} else {
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this.playerParticles.getManager(DataManager.class).resetActiveParticleGroup(playerName, successConsumer);
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}
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}
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/**
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* Gets all active particles from a player
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*
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