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Bug fix: Spawning fixed effects while owner is offline
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2 changed files with 5 additions and 2 deletions
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@ -2,9 +2,12 @@
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* TODO: v6.0
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* TODO: v6.0
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* + Add new style 'tornado'
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* + Add new style 'tornado'
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* + Add new style 'doubleorbit'
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* + Add new style 'doubleorbit'
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* + Add new style 'wings_<type>', multiple new wing types
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* * Adjust style positioning around central point based on if they are being spawned for a player or fixed effect
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* * Adjust style positioning around central point based on if they are being spawned for a player or fixed effect
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* * Write a class called ConfigManager which manages updating the config.yml between versions so it doesn't have to be deleted every time
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* * Display a note in the GUI under event-based styles
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* * Display a note in the GUI under event-based styles
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*
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* TODO: v6.1
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* * Write a class called ConfigManager which manages updating the config.yml between versions so it doesn't have to be deleted every time
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*/
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*/
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package com.esophose.playerparticles;
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package com.esophose.playerparticles;
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@ -316,7 +316,7 @@ public enum ParticleEffect {
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for (PPlayer pplayer : ParticleManager.getPPlayers()) {
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for (PPlayer pplayer : ParticleManager.getPPlayers()) {
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Player p = pplayer.getPlayer();
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Player p = pplayer.getPlayer();
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if (pplayer.canSeeParticles() && p.getWorld().equals(center.getWorld()) && center.distanceSquared(p.getLocation()) <= range * range) {
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if (p != null && pplayer.canSeeParticles() && p.getWorld().equals(center.getWorld()) && center.distanceSquared(p.getLocation()) <= range * range) {
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players.add(p);
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players.add(p);
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}
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}
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}
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}
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