Locale refactoring

This commit is contained in:
Esophose 2019-12-12 19:32:53 -07:00
parent ea4c8e293c
commit ad4b8a9def
109 changed files with 1266 additions and 3384 deletions

View file

@ -1,14 +1,11 @@
package dev.esophose.playerparticles.styles;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import dev.esophose.playerparticles.particles.ParticleEffect;
import dev.esophose.playerparticles.particles.ParticlePair;
import dev.esophose.playerparticles.styles.api.PParticle;
import dev.esophose.playerparticles.styles.api.ParticleStyle;
import dev.esophose.playerparticles.particles.PParticle;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
public class ParticleStyleInvocation implements ParticleStyle {
@ -19,7 +16,7 @@ public class ParticleStyleInvocation implements ParticleStyle {
private int numSteps = 120;
public List<PParticle> getParticles(ParticlePair particle, Location location) {
List<PParticle> particles = new ArrayList<PParticle>();
List<PParticle> particles = new ArrayList<>();
double speed = getSpeedByEffect(particle.getEffect());
// Circle around everything, spawn less often