mirror of
https://github.com/TotalFreedomMC/PlayerParticles.git
synced 2025-02-11 11:40:21 +00:00
Add whirl/whirlwind styles
This commit is contained in:
parent
429bee472a
commit
a0826ae06c
5 changed files with 182 additions and 2 deletions
|
@ -1,7 +1,8 @@
|
|||
== UPDATING WILL DELETE YOUR CONFIG.YML ==
|
||||
* Create a backup of your config.yml if you wish to import all your old settings!
|
||||
=== v6.3 (Implemented so far) ===
|
||||
=== v6.3 ===
|
||||
+ Added the ability to remove particles by id/effect/style using '/pp remove <id>|<effect>|<style>'
|
||||
+ Added new styles 'pulse', 'whirl', and 'whirlwind'
|
||||
+ The "Save New Group" button in the GUI now actually saves a new group and prompts for a name in chat (15 second timeout)
|
||||
+ Added a click sound to the GUI for button clicks (Can be disabled in the config.yml)
|
||||
* Reduced the number of particles that spawn for the styles 'blockbreak', 'blockplace', and 'swords'
|
||||
|
|
|
@ -41,6 +41,8 @@ public class DefaultStyles {
|
|||
public static final ParticleStyle SWORDS = new ParticleStyleSwords();
|
||||
public static final ParticleStyle THICK = new ParticleStyleThick();
|
||||
public static final ParticleStyle VORTEX = new ParticleStyleVortex();
|
||||
public static final ParticleStyle WHIRL = new ParticleStyleWhirl();
|
||||
public static final ParticleStyle WHIRLWIND = new ParticleStyleWhirlwind();
|
||||
public static final ParticleStyle WINGS = new ParticleStyleWings();
|
||||
|
||||
/**
|
||||
|
@ -75,6 +77,8 @@ public class DefaultStyles {
|
|||
ParticleStyleManager.registerCustomHandledStyle(SWORDS);
|
||||
ParticleStyleManager.registerStyle(THICK);
|
||||
ParticleStyleManager.registerStyle(VORTEX);
|
||||
ParticleStyleManager.registerStyle(WHIRL);
|
||||
ParticleStyleManager.registerStyle(WHIRLWIND);
|
||||
ParticleStyleManager.registerStyle(WINGS);
|
||||
|
||||
// Register their events
|
||||
|
|
|
@ -0,0 +1,85 @@
|
|||
package com.esophose.playerparticles.styles;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Location;
|
||||
|
||||
import com.esophose.playerparticles.particles.ParticleEffect;
|
||||
import com.esophose.playerparticles.particles.ParticlePair;
|
||||
import com.esophose.playerparticles.styles.api.PParticle;
|
||||
import com.esophose.playerparticles.styles.api.ParticleStyle;
|
||||
|
||||
public class ParticleStyleWhirl implements ParticleStyle {
|
||||
|
||||
private int points = 2;
|
||||
private double step = 0;
|
||||
private int numSteps = 40;
|
||||
|
||||
public List<PParticle> getParticles(ParticlePair particle, Location location) {
|
||||
List<PParticle> particles = new ArrayList<PParticle>();
|
||||
double speed = getSpeedByEffect(particle.getEffect());
|
||||
|
||||
for (int i = 0; i < points; i++) {
|
||||
double dx = Math.cos(step + (Math.PI * 2 * ((double)i / points)));
|
||||
double dy = -0.9;
|
||||
double dz = Math.sin(step + (Math.PI * 2 * ((double)i / points)));
|
||||
double angle = Math.atan2(dz, dx);
|
||||
double xAng = Math.cos(angle);
|
||||
double zAng = Math.sin(angle);
|
||||
particles.add(new PParticle(location.clone().add(0, dy, 0), xAng, 0, zAng, speed, true));
|
||||
}
|
||||
|
||||
return particles;
|
||||
}
|
||||
|
||||
private double getSpeedByEffect(ParticleEffect effect) {
|
||||
switch (effect) {
|
||||
case CRIT:
|
||||
case DAMAGE_INDICATOR:
|
||||
case ENCHANTED_HIT:
|
||||
return 1;
|
||||
case DRAGON_BREATH:
|
||||
return 0.01;
|
||||
case ENCHANT:
|
||||
case NAUTILUS:
|
||||
case PORTAL:
|
||||
return 1;
|
||||
case END_ROD:
|
||||
case SMOKE:
|
||||
case SQUID_INK:
|
||||
return 0.15;
|
||||
case FIREWORK:
|
||||
case SPIT:
|
||||
case SPLASH:
|
||||
return 0.25;
|
||||
case POOF:
|
||||
return 0.2;
|
||||
case TOTEM_OF_UNDYING:
|
||||
return 0.75;
|
||||
default:
|
||||
return 0.1; // Flame
|
||||
}
|
||||
}
|
||||
|
||||
public void updateTimers() {
|
||||
step = (step + Math.PI * 2 / numSteps) % numSteps;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return "whirl";
|
||||
}
|
||||
|
||||
public boolean canBeFixed() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean canToggleWithMovement() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public double getFixedEffectOffset() {
|
||||
return 0.5;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
package com.esophose.playerparticles.styles;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Location;
|
||||
|
||||
import com.esophose.playerparticles.particles.ParticleEffect;
|
||||
import com.esophose.playerparticles.particles.ParticlePair;
|
||||
import com.esophose.playerparticles.styles.api.PParticle;
|
||||
import com.esophose.playerparticles.styles.api.ParticleStyle;
|
||||
|
||||
public class ParticleStyleWhirlwind implements ParticleStyle {
|
||||
|
||||
private int points = 3;
|
||||
private double step = 0;
|
||||
private int numSteps = 40;
|
||||
|
||||
public List<PParticle> getParticles(ParticlePair particle, Location location) {
|
||||
List<PParticle> particles = new ArrayList<PParticle>();
|
||||
double speed = getSpeedByEffect(particle.getEffect()) * 2.5;
|
||||
|
||||
// Orbit going clockwise
|
||||
for (int i = 0; i < points; i++) {
|
||||
double dx = Math.cos(step + (Math.PI * 2 * ((double)i / points)));
|
||||
double dy = -0.9;
|
||||
double dz = Math.sin(step + (Math.PI * 2 * ((double)i / points)));
|
||||
double angle = Math.atan2(dz, dx);
|
||||
double xAng = Math.cos(angle);
|
||||
double zAng = Math.sin(angle);
|
||||
particles.add(new PParticle(location.clone().add(0, dy, 0), xAng, 0, zAng, speed, true));
|
||||
}
|
||||
|
||||
return particles;
|
||||
}
|
||||
|
||||
private double getSpeedByEffect(ParticleEffect effect) {
|
||||
switch (effect) {
|
||||
case CRIT:
|
||||
case DAMAGE_INDICATOR:
|
||||
case ENCHANTED_HIT:
|
||||
return 1;
|
||||
case DRAGON_BREATH:
|
||||
return 0.01;
|
||||
case ENCHANT:
|
||||
case NAUTILUS:
|
||||
case PORTAL:
|
||||
return 1;
|
||||
case END_ROD:
|
||||
case SMOKE:
|
||||
case SQUID_INK:
|
||||
return 0.15;
|
||||
case FIREWORK:
|
||||
case SPIT:
|
||||
case SPLASH:
|
||||
return 0.25;
|
||||
case POOF:
|
||||
return 0.2;
|
||||
case TOTEM_OF_UNDYING:
|
||||
return 0.75;
|
||||
default:
|
||||
return 0.1; // Flame
|
||||
}
|
||||
}
|
||||
|
||||
public void updateTimers() {
|
||||
step = (step + Math.PI * 2 / numSteps) % numSteps;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return "whirlwind";
|
||||
}
|
||||
|
||||
public boolean canBeFixed() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean canToggleWithMovement() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public double getFixedEffectOffset() {
|
||||
return 0.5;
|
||||
}
|
||||
|
||||
}
|
|
@ -345,7 +345,7 @@ gui-icon:
|
|||
- NAUTILUS_SHELL
|
||||
- ACTIVATOR_RAIL
|
||||
rings:
|
||||
- STRING
|
||||
- LEAD
|
||||
sphere:
|
||||
- HEART_OF_THE_SEA
|
||||
- SNOWBALL
|
||||
|
@ -360,6 +360,10 @@ gui-icon:
|
|||
- WEB
|
||||
vortex:
|
||||
- GLOWSTONE_DUST
|
||||
whirl:
|
||||
- FEATHER
|
||||
whirlwind:
|
||||
- STRING
|
||||
wings:
|
||||
- ELYTRA
|
||||
|
||||
|
|
Loading…
Reference in a new issue