OpenInv/internal/v1_8_R3/src/main/java/com/lishid/openinv/internal/v1_8_R3/SpecialPlayerInventory.java
2020-02-01 08:03:15 -05:00

231 lines
5.7 KiB
Java

/*
* Copyright (C) 2011-2020 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv.internal.v1_8_R3;
import com.lishid.openinv.internal.ISpecialPlayerInventory;
import net.minecraft.server.v1_8_R3.ItemStack;
import net.minecraft.server.v1_8_R3.PlayerInventory;
import org.bukkit.craftbukkit.v1_8_R3.inventory.CraftInventory;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.jetbrains.annotations.NotNull;
public class SpecialPlayerInventory extends PlayerInventory implements ISpecialPlayerInventory {
private final ItemStack[] extra = new ItemStack[5];
private final CraftInventory inventory = new CraftInventory(this);
private boolean playerOnline;
public SpecialPlayerInventory(Player bukkitPlayer, Boolean online) {
super(PlayerDataManager.getHandle(bukkitPlayer));
this.playerOnline = online;
this.items = player.inventory.items;
this.armor = player.inventory.armor;
}
@Override
public @NotNull Inventory getBukkitInventory() {
return inventory;
}
@Override
public void setPlayerOnline(@NotNull Player player) {
if (!playerOnline) {
this.player = PlayerDataManager.getHandle(player);
this.player.inventory.items = this.items;
this.player.inventory.armor = this.armor;
playerOnline = true;
}
}
@Override
public void setPlayerOffline() {
playerOnline = false;
}
@Override
public boolean isInUse() {
return !this.getViewers().isEmpty();
}
@Override
public ItemStack[] getContents() {
ItemStack[] contents = new ItemStack[getSize()];
System.arraycopy(items, 0, contents, 0, items.length);
System.arraycopy(armor, 0, contents, items.length, armor.length);
return contents;
}
@Override
public int getSize() {
return super.getSize() + 5;
}
@Override
public ItemStack getItem(int i) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
return is[i];
}
@Override
public ItemStack splitStack(int i, int j) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
if (is[i] != null) {
ItemStack itemstack;
if (is[i].count <= j) {
itemstack = is[i];
is[i] = null;
return itemstack;
} else {
itemstack = is[i].cloneAndSubtract(j);
if (is[i].count == 0) {
is[i] = null;
}
return itemstack;
}
}
return null;
}
@Override
public ItemStack splitWithoutUpdate(int i) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
if (is[i] != null) {
ItemStack itemstack = is[i];
is[i] = null;
return itemstack;
}
return null;
}
@Override
public void setItem(int i, ItemStack itemstack) {
ItemStack[] is = this.items;
if (i >= is.length) {
i -= is.length;
is = this.armor;
} else {
i = getReversedItemSlotNum(i);
}
if (i >= is.length) {
i -= is.length;
is = this.extra;
} else if (is == this.armor) {
i = getReversedArmorSlotNum(i);
}
// Effects
if (is == this.extra) {
player.drop(itemstack, true);
itemstack = null;
}
is[i] = itemstack;
player.defaultContainer.b();
}
private int getReversedItemSlotNum(int i) {
if (i >= 27) {
return i - 27;
}
return i + 9;
}
private int getReversedArmorSlotNum(int i) {
if (i == 0) {
return 3;
}
if (i == 1) {
return 2;
}
if (i == 2) {
return 1;
}
if (i == 3) {
return 0;
}
return i;
}
@Override
public String getName() {
if (player.getName().length() > 16) {
return player.getName().substring(0, 16);
}
return player.getName();
}
@Override
public boolean hasCustomName() {
return true;
}
}