OpenInv/plugin/src/main/java/com/lishid/openinv/OpenInv.java
Jikoo 718b4bb5dd Added /searchenchant, fixed a couple little mistakes
Mistakes being breaking UUID-based lookups and /anychest's toggle.
MY BAD, SORRY.
2016-11-27 06:38:24 -05:00

590 lines
20 KiB
Java

/*
* Copyright (C) 2011-2014 lishid. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lishid.openinv;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.lishid.openinv.commands.AnyChestPluginCommand;
import com.lishid.openinv.commands.OpenEnderPluginCommand;
import com.lishid.openinv.commands.OpenInvPluginCommand;
import com.lishid.openinv.commands.SearchEnchantPluginCommand;
import com.lishid.openinv.commands.SearchInvPluginCommand;
import com.lishid.openinv.commands.SilentChestPluginCommand;
import com.lishid.openinv.internal.IAnySilentContainer;
import com.lishid.openinv.internal.IInventoryAccess;
import com.lishid.openinv.internal.IPlayerDataManager;
import com.lishid.openinv.internal.ISpecialEnderChest;
import com.lishid.openinv.internal.ISpecialPlayerInventory;
import com.lishid.openinv.internal.InternalAccessor;
import com.lishid.openinv.util.Cache;
import com.lishid.openinv.util.Function;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.PluginCommand;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
/**
* Open other player's inventory
*
* @author lishid
*/
public class OpenInv extends JavaPlugin {
private final Map<String, ISpecialPlayerInventory> inventories = new HashMap<String, ISpecialPlayerInventory>();
private final Map<String, ISpecialEnderChest> enderChests = new HashMap<String, ISpecialEnderChest>();
private final Cache<String, Player> playerCache = new Cache<String, Player>(300000L,
new Function<Player>() {
@Override
public boolean run(Player value) {
String key = playerLoader.getPlayerDataID(value);
return inventories.containsKey(key) && inventories.get(key).isInUse()
|| enderChests.containsKey(key) && enderChests.get(key).isInUse();
}
},
new Function<Player>() {
@Override
public boolean run(Player value) {
String key = playerLoader.getPlayerDataID(value);
// Check if inventory is stored, and if it is, remove it and eject all viewers
if (inventories.containsKey(key)) {
Inventory inv = inventories.remove(key).getBukkitInventory();
for (HumanEntity entity : inv.getViewers()) {
entity.closeInventory();
}
}
// Check if ender chest is stored, and if it is, remove it and eject all viewers
if (enderChests.containsKey(key)) {
Inventory inv = enderChests.remove(key).getBukkitInventory();
for (HumanEntity entity : inv.getViewers()) {
entity.closeInventory();
}
}
if (!OpenInv.this.disableSaving() && !value.isOnline()) {
value.saveData();
}
return true;
}
});
private InternalAccessor accessor;
private IPlayerDataManager playerLoader;
private IInventoryAccess inventoryAccess;
private IAnySilentContainer anySilentContainer;
@Override
public void onEnable() {
// Get plugin manager
PluginManager pm = getServer().getPluginManager();
accessor = new InternalAccessor(this);
// Version check
if (!accessor.isSupported()) {
getLogger().info("Your version of CraftBukkit (" + accessor.getVersion() + ") is not supported.");
getLogger().info("Please look for an updated version of OpenInv.");
pm.disablePlugin(this);
return;
}
playerLoader = accessor.newPlayerDataManager();
inventoryAccess = accessor.newInventoryAccess();
anySilentContainer = accessor.newAnySilentContainer();
new ConfigUpdater(this).checkForUpdates();
pm.registerEvents(new OpenInvPlayerListener(this), this);
pm.registerEvents(new OpenInvInventoryListener(this), this);
getCommand("openinv").setExecutor(new OpenInvPluginCommand(this));
getCommand("openender").setExecutor(new OpenEnderPluginCommand(this));
SearchInvPluginCommand searchInv = new SearchInvPluginCommand();
getCommand("searchinv").setExecutor(searchInv);
getCommand("searchender").setExecutor(searchInv);
getCommand("searchenchant").setExecutor(new SearchEnchantPluginCommand());
getCommand("silentchest").setExecutor(new SilentChestPluginCommand(this));
getCommand("anychest").setExecutor(new AnyChestPluginCommand(this));
}
@Override
public void onDisable() {
if (this.disableSaving()) {
return;
}
this.playerCache.invalidateAll();
}
/**
* Checks if the server version is supported by OpenInv.
*
* @return true if the server version is supported
*/
public boolean isSupportedVersion() {
return this.accessor.isSupported();
}
/**
* Gets the active IInventoryAccess implementation. May return null if the server version is
* unsupported.
*
* @return the IInventoryAccess
*/
public IInventoryAccess getInventoryAccess() {
return this.inventoryAccess;
}
/**
* Gets the active ISilentContainer implementation. May return null if the server version is
* unsupported.
*
* @return the ISilentContainer
*/
public IAnySilentContainer getAnySilentContainer() {
return this.anySilentContainer;
}
/**
* Gets an ISpecialPlayerInventory for the given Player.
*
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialPlayerInventory
*/
public ISpecialPlayerInventory getInventory(Player player, boolean online) {
String id = playerLoader.getPlayerDataID(player);
if (inventories.containsKey(id)) {
return inventories.get(id);
}
ISpecialPlayerInventory inv = accessor.newSpecialPlayerInventory(player, online);
inventories.put(id, inv);
playerCache.put(id, player);
return inv;
}
/**
* Gets an ISpecialEnderChest for the given Player.
*
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialEnderChest
*/
public ISpecialEnderChest getEnderChest(Player player, boolean online) {
String id = playerLoader.getPlayerDataID(player);
if (enderChests.containsKey(id)) {
return enderChests.get(id);
}
ISpecialEnderChest inv = accessor.newSpecialEnderChest(player, online);
enderChests.put(id, inv);
playerCache.put(id, player);
return inv;
}
/**
* Forcibly unload a cached Player's data.
*
* @param player the OfflinePlayer to unload
*/
public void unload(OfflinePlayer player) {
this.playerCache.invalidate(this.playerLoader.getPlayerDataID(player));
}
/**
* Check the configuration value for whether or not OpenInv saves player data when unloading
* players. This is exclusively for users who do not allow editing of inventories, only viewing,
* and wish to prevent any possibility of bugs such as lishid#40. If true, OpenInv will not ever
* save any edits made to players.
*
* @return false unless configured otherwise
*/
public boolean disableSaving() {
return getConfig().getBoolean("settings.disable-saving", false);
}
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
* when a container is activated with SilentChest.
*
* @return true unless configured otherwise
*/
public boolean notifySilentChest() {
return getConfig().getBoolean("notify.silent-chest", true);
}
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
* when a container is activated with AnyChest.
*
* @return true unless configured otherwise
*/
public boolean notifyAnyChest() {
return getConfig().getBoolean("notify.any-chest", true);
}
/**
* Gets a player's SilentChest setting.
*
* @param player the OfflinePlayer
* @return true if SilentChest is enabled
*/
public boolean getPlayerSilentChestStatus(OfflinePlayer player) {
return getConfig().getBoolean("toggles.silent-chest." + playerLoader.getPlayerDataID(player), false);
}
/**
* Sets a player's SilentChest setting.
*
* @param player the OfflinePlayer
* @param status the status
*/
public void setPlayerSilentChestStatus(OfflinePlayer player, boolean status) {
getConfig().set("toggles.silent-chest." + playerLoader.getPlayerDataID(player), status);
saveConfig();
}
/**
* Gets the provided player's AnyChest setting.
*
* @param player the OfflinePlayer
* @return true if AnyChest is enabled
*/
public boolean getPlayerAnyChestStatus(OfflinePlayer player) {
return getConfig().getBoolean("toggles.any-chest." + playerLoader.getPlayerDataID(player), false);
}
/**
* Sets a player's AnyChest setting.
*
* @param player the OfflinePlayer
* @param status the status
*/
public void setPlayerAnyChestStatus(OfflinePlayer player, boolean status) {
getConfig().set("toggles.any-chest." + playerLoader.getPlayerDataID(player), status);
saveConfig();
}
/**
* Gets a unique identifier by which the OfflinePlayer can be referenced. Using the value
* returned to look up a Player will generally be much faster for later implementations.
*
* @param offline the OfflinePlayer
* @return the identifier
*/
public String getPlayerID(OfflinePlayer offline) {
return this.playerLoader.getPlayerDataID(offline);
}
/**
* Get an OfflinePlayer by name.
* <p>
* Note: This method is potentially very heavily blocking. It should not ever be called on the
* main thread, and if it is, a stack trace will be displayed alerting server owners to the
* call.
*
* @param name the name of the Player
* @return the OfflinePlayer with the closest matching name or null if no players have ever logged in
*/
public OfflinePlayer matchPlayer(String name) {
// Warn if called on the main thread - if we resort to searching offline players, this may take several seconds.
if (getServer().isPrimaryThread()) {
getLogger().warning("Call to OpenInv#matchPlayer made on the main thread!");
getLogger().warning("This can cause the server to hang, potentially severely.");
getLogger().warning("Trace:");
for (StackTraceElement element : new Throwable().fillInStackTrace().getStackTrace()) {
getLogger().warning(element.toString());
}
}
// Attempt exact offline match first - adds UUID support for later versions
OfflinePlayer player = this.playerLoader.getPlayerByID(name);
if (player != null) {
return player;
}
// Ensure name is valid if server is in online mode to avoid unnecessary searching
if (getServer().getOnlineMode() && !name.matches("[a-zA-Z0-9_]{3,16}")) {
return null;
}
player = getServer().getPlayerExact(name);
if (player != null) {
return player;
}
player = getServer().getOfflinePlayer(name);
/*
* Compatibility: Pre-UUID, getOfflinePlayer always returns an OfflinePlayer. Post-UUID,
* getOfflinePlayer will return null if no matching player is found. To preserve
* compatibility, only return the player if they have played before. Ignoring current online
* status is fine, they'd have been found by getPlayerExact otherwise.
*/
if (player != null && player.hasPlayedBefore()) {
return player;
}
player = getServer().getPlayer(name);
if (player != null) {
return player;
}
int bestMatch = Integer.MAX_VALUE;
for (OfflinePlayer offline : getServer().getOfflinePlayers()) {
if (offline.getName() == null) {
// Loaded by UUID only, name has never been looked up.
continue;
}
// Compatibility: Lang3 is only bundled with 1.8+
int currentMatch = org.apache.commons.lang.StringUtils.getLevenshteinDistance(name, offline.getName());
if (currentMatch == 0) {
return offline;
}
if (currentMatch < bestMatch) {
bestMatch = currentMatch;
player = offline;
}
}
// Only null if no players have played ever, otherwise even the worst match will do.
return player;
}
/**
* Load a Player from an OfflinePlayer. May return null under some circumstances.
*
* @param offline the OfflinePlayer to load a Player for
* @return the Player
*/
public Player loadPlayer(final OfflinePlayer offline) {
if (offline == null) {
return null;
}
String key = this.playerLoader.getPlayerDataID(offline);
if (this.playerCache.containsKey(key)) {
return this.playerCache.get(key);
}
Player loaded;
if (offline.isOnline()) {
loaded = offline.getPlayer();
this.playerCache.put(key, loaded);
return loaded;
}
if (Bukkit.isPrimaryThread()) {
return this.playerLoader.loadPlayer(offline);
}
Future<Player> future = Bukkit.getScheduler().callSyncMethod(this,
new Callable<Player>() {
@Override
public Player call() throws Exception {
return playerLoader.loadPlayer(offline);
}
});
int ticks = 0;
while (!future.isDone() && !future.isCancelled() && ticks < 10) {
++ticks;
try {
Thread.sleep(50L);
} catch (InterruptedException e) {
e.printStackTrace();
return null;
}
}
if (!future.isDone() || future.isCancelled()) {
return null;
}
try {
loaded = future.get();
} catch (InterruptedException e) {
e.printStackTrace();
return null;
} catch (ExecutionException e) {
e.printStackTrace();
return null;
}
if (loaded != null) {
this.playerCache.put(key, loaded);
}
return loaded;
}
/**
* Method for handling a Player coming online.
*
* @param player the Player
*/
public void setPlayerOnline(final Player player) {
String key = this.playerLoader.getPlayerDataID(player);
// Check if the player is cached. If not, neither of their inventories is open.
if (!this.playerCache.containsKey(key)) {
return;
}
this.playerCache.put(key, player);
if (this.inventories.containsKey(key)) {
this.inventories.get(key).setPlayerOnline(player);
new BukkitRunnable() {
@Override
public void run() {
if (player.isOnline()) {
player.updateInventory();
}
}
}.runTask(this);
}
if (this.enderChests.containsKey(key)) {
this.enderChests.get(key).setPlayerOnline(player);
}
}
/**
* Method for handling a Player going offline.
*
* @param player the Player
*/
public void setPlayerOffline(final Player player) {
String key = this.playerLoader.getPlayerDataID(player);
// Check if the player is cached. If not, neither of their inventories is open.
if (!this.playerCache.containsKey(key)) {
return;
}
if (this.inventories.containsKey(key)) {
this.inventories.get(key).setPlayerOffline();
}
if (this.enderChests.containsKey(key)) {
this.enderChests.get(key).setPlayerOffline();
}
}
/**
* Evicts all viewers lacking cross-world permissions from a Player's inventory.
*
* @param player the Player
*/
public void changeWorld(final Player player) {
String key = this.playerLoader.getPlayerDataID(player);
// Check if the player is cached. If not, neither of their inventories is open.
if (!this.playerCache.containsKey(key)) {
return;
}
if (this.inventories.containsKey(key)) {
Iterator<HumanEntity> iterator = this.inventories.get(key).getBukkitInventory().getViewers().iterator();
while (iterator.hasNext()) {
HumanEntity human = iterator.next();
// If player has permission or is in the same world, allow continued access
// Just in case, also allow null worlds.
if (Permissions.CROSSWORLD.hasPermission(human) || human.getWorld() == null
|| human.getWorld().equals(player.getWorld())) {
continue;
}
human.closeInventory();
}
}
if (this.enderChests.containsKey(key)) {
Iterator<HumanEntity> iterator = this.enderChests.get(key).getBukkitInventory().getViewers().iterator();
while (iterator.hasNext()) {
HumanEntity human = iterator.next();
if (Permissions.CROSSWORLD.hasPermission(human) || human.getWorld() == null
|| human.getWorld().equals(player.getWorld())) {
continue;
}
human.closeInventory();
}
}
}
/**
* Displays all applicable help for OpenInv commands.
*
* @param player the Player to help
*/
public void showHelp(Player player) {
// Get registered commands
for (String commandName : this.getDescription().getCommands().keySet()) {
PluginCommand command = this.getCommand(commandName);
// Ensure command is successfully registered and player can use it
if (command == null || !command.testPermissionSilent(player)) {
continue;
}
// Send usage
player.sendMessage(command.getUsage().replace("<command>", commandName));
List<String> aliases = command.getAliases();
if (aliases.isEmpty()) {
continue;
}
// Assemble alias list
StringBuilder aliasBuilder = new StringBuilder(" (aliases: ");
for (String alias : aliases) {
aliasBuilder.append(alias).append(", ");
}
aliasBuilder.delete(aliasBuilder.length() - 2, aliasBuilder.length()).append(')');
// Send all aliases
player.sendMessage(aliasBuilder.toString());
}
}
}