/* * Copyright (C) 2011-2020 lishid. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.lishid.openinv.internal; import org.bukkit.OfflinePlayer; import org.bukkit.entity.Player; import org.bukkit.inventory.InventoryView; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public interface IPlayerDataManager { /** * Loads a Player for an OfflinePlayer. *

* This method is potentially blocking, and should not be called on the main thread. * * @param offline the OfflinePlayer * @return the Player loaded */ @Nullable Player loadPlayer(@NotNull OfflinePlayer offline); /** * Creates a new Player from an existing one that will function slightly better offline. * * @return the Player */ @NotNull Player inject(@NotNull Player player); /** * Opens an ISpecialInventory for a Player. * * @param player the Player opening the ISpecialInventory * @param inventory the Inventory *` * @return the InventoryView opened */ @Nullable InventoryView openInventory(@NotNull Player player, @NotNull ISpecialInventory inventory); /** * Convert a raw slot number into a player inventory slot number. * *

Note that this method is specifically for converting an ISpecialPlayerInventory slot number into a regular * player inventory slot number. * * @param view the open inventory view * @param rawSlot the raw slot in the view * @return the converted slot number */ int convertToPlayerSlot(InventoryView view, int rawSlot); }