/* * Copyright (C) 2011-2020 lishid. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.lishid.openinv.listeners; import com.lishid.openinv.IOpenInv; import com.lishid.openinv.util.InventoryAccess; import com.lishid.openinv.util.Permissions; import org.bukkit.entity.HumanEntity; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryCloseEvent; import org.bukkit.event.inventory.InventoryDragEvent; import org.bukkit.event.inventory.InventoryInteractEvent; import org.bukkit.inventory.Inventory; /** * Listener for inventory-related events to prevent modification of inventories where not allowed. * * @author Jikoo */ public class InventoryListener implements Listener { private final IOpenInv plugin; public InventoryListener(final IOpenInv plugin) { this.plugin = plugin; } @EventHandler public void onInventoryClose(final InventoryCloseEvent event) { if (!(event.getPlayer() instanceof Player)) { return; } Player player = (Player) event.getPlayer(); if (this.plugin.getPlayerSilentChestStatus(player)) { this.plugin.getAnySilentContainer().deactivateContainer(player); } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onInventoryClick(InventoryClickEvent event) { onInventoryInteract(event); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onInventoryDrag(InventoryDragEvent event) { onInventoryInteract(event); } private void onInventoryInteract(InventoryInteractEvent event) { HumanEntity entity = event.getWhoClicked(); Inventory inventory = event.getInventory(); if (InventoryAccess.isPlayerInventory(inventory) && !Permissions.EDITINV.hasPermission(entity) || InventoryAccess.isEnderChest(inventory) && !Permissions.EDITENDER.hasPermission(entity)) { event.setCancelled(true); } } }