Use the same method for getting BlockChest, when checking whether AnyChest is needed due to the side block as in d0494aa2

This commit is contained in:
Hummer12007 2015-01-13 21:55:03 +02:00
parent d0494aa2e7
commit ec3426b827

View file

@ -35,7 +35,8 @@ public class AnySilentChest implements IAnySilentChest {
BlockPosition position = new BlockPosition(x, y, z);
EntityPlayer player = ((CraftPlayer) p).getHandle();
World world = player.world;
BlockChest chest = (BlockChest) Block.getByName("chest");
BlockChest chest = (BlockChest) (((BlockChest) world.getType(position).getBlock()).b == 1 ?
Block.getByName("trapped_chest") : Block.getByName("chest"));
// If block on top
if (topBlocking(world, position)) {