mirror of
https://github.com/TotalFreedomMC/OpenInv.git
synced 2025-01-03 13:38:21 +00:00
Sneaky tabs, trying to slip in there.
This commit is contained in:
parent
50c45b6616
commit
a802769265
6 changed files with 44 additions and 44 deletions
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@ -15,7 +15,7 @@
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-->
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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@ -42,7 +42,7 @@ public interface IOpenInv {
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*
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* @return false unless configured otherwise
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*/
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boolean disableSaving();
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boolean disableSaving();
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/**
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* Gets the active ISilentContainer implementation. May return null if the server version is
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@ -51,35 +51,35 @@ public interface IOpenInv {
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* @return the ISilentContainer
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* @throws IllegalStateException if the server version is unsupported
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*/
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IAnySilentContainer getAnySilentContainer();
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IAnySilentContainer getAnySilentContainer();
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/**
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* Gets an ISpecialEnderChest for the given Player. Returns null if the ISpecialEnderChest could
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* not be instantiated.
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*
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* @deprecated Use {@link IOpenInv#getSpecialEnderChest(Player, boolean)}
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialEnderChest
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* @throws IllegalStateException if the server version is unsupported
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* @deprecated Use {@link IOpenInv#getSpecialEnderChest(Player, boolean)}
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*/
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@Deprecated
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@Nullable
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ISpecialEnderChest getEnderChest(Player player, boolean online);
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ISpecialEnderChest getEnderChest(Player player, boolean online);
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/**
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* Gets an ISpecialPlayerInventory for the given Player. Returns null if the
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* ISpecialPlayerInventory could not be instantiated.
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*
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* @deprecated Use {@link IOpenInv#getSpecialInventory(Player, boolean)}
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialPlayerInventory
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* @throws IllegalStateException if the server version is unsupported
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* @deprecated Use {@link IOpenInv#getSpecialInventory(Player, boolean)}
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*/
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@Deprecated
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@Nullable
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ISpecialPlayerInventory getInventory(Player player, boolean online);
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ISpecialPlayerInventory getInventory(Player player, boolean online);
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/**
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* Gets the active IInventoryAccess implementation. May return null if the server version is
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@ -88,7 +88,7 @@ public interface IOpenInv {
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* @return the IInventoryAccess
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* @throws IllegalStateException if the server version is unsupported
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*/
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IInventoryAccess getInventoryAccess();
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IInventoryAccess getInventoryAccess();
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/**
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* Gets the provided player's AnyChest setting.
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@ -97,7 +97,7 @@ public interface IOpenInv {
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* @return true if AnyChest is enabled
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* @throws IllegalStateException if the server version is unsupported
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*/
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boolean getPlayerAnyChestStatus(OfflinePlayer player);
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boolean getPlayerAnyChestStatus(OfflinePlayer player);
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/**
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* Gets a unique identifier by which the OfflinePlayer can be referenced. Using the value
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@ -107,7 +107,7 @@ public interface IOpenInv {
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* @return the identifier
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* @throws IllegalStateException if the server version is unsupported
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*/
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String getPlayerID(OfflinePlayer offline);
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String getPlayerID(OfflinePlayer offline);
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/**
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* Gets a player's SilentChest setting.
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@ -116,7 +116,7 @@ public interface IOpenInv {
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* @return true if SilentChest is enabled
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* @throws IllegalStateException if the server version is unsupported
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*/
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boolean getPlayerSilentChestStatus(OfflinePlayer player);
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boolean getPlayerSilentChestStatus(OfflinePlayer player);
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/**
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* Gets an ISpecialEnderChest for the given Player.
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@ -124,10 +124,10 @@ public interface IOpenInv {
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialEnderChest
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* @throws IllegalStateException if the server version is unsupported
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* @throws IllegalStateException if the server version is unsupported
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* @throws InstantiationException if the ISpecialEnderChest could not be instantiated
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*/
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ISpecialEnderChest getSpecialEnderChest(Player player, boolean online) throws InstantiationException;
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ISpecialEnderChest getSpecialEnderChest(Player player, boolean online) throws InstantiationException;
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/**
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* Gets an ISpecialPlayerInventory for the given Player.
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@ -135,17 +135,17 @@ public interface IOpenInv {
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialPlayerInventory
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* @throws IllegalStateException if the server version is unsupported
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* @throws IllegalStateException if the server version is unsupported
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* @throws InstantiationException if the ISpecialPlayerInventory could not be instantiated
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*/
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ISpecialPlayerInventory getSpecialInventory(Player player, boolean online) throws InstantiationException;
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ISpecialPlayerInventory getSpecialInventory(Player player, boolean online) throws InstantiationException;
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/**
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* Checks if the server version is supported by OpenInv.
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*
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* @return true if the server version is supported
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*/
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boolean isSupportedVersion();
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boolean isSupportedVersion();
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/**
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* Load a Player from an OfflinePlayer. May return null under some circumstances.
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@ -155,7 +155,7 @@ public interface IOpenInv {
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* @throws IllegalStateException if the server version is unsupported
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*/
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@Nullable
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Player loadPlayer(final OfflinePlayer offline);
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Player loadPlayer(final OfflinePlayer offline);
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/**
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* Get an OfflinePlayer by name.
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@ -168,7 +168,7 @@ public interface IOpenInv {
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* @return the OfflinePlayer with the closest matching name or null if no players have ever logged in
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*/
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@Nullable
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OfflinePlayer matchPlayer(String name);
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OfflinePlayer matchPlayer(String name);
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/**
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* Check the configuration value for whether or not OpenInv displays a notification to the user
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@ -176,7 +176,7 @@ public interface IOpenInv {
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*
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* @return true unless configured otherwise
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*/
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boolean notifyAnyChest();
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boolean notifyAnyChest();
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/**
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* Check the configuration value for whether or not OpenInv displays a notification to the user
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@ -184,7 +184,7 @@ public interface IOpenInv {
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*
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* @return true unless configured otherwise
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*/
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boolean notifySilentChest();
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boolean notifySilentChest();
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/**
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* Mark a Player as no longer in use by a Plugin to allow OpenInv to remove it from the cache
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@ -194,7 +194,7 @@ public interface IOpenInv {
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* @param plugin the Plugin no longer holding a reference to the Player
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* @throws IllegalStateException if the server version is unsupported
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*/
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void releasePlayer(Player player, Plugin plugin);
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void releasePlayer(Player player, Plugin plugin);
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/**
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* Mark a Player as in use by a Plugin to prevent it from being removed from the cache. Used to
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@ -219,7 +219,7 @@ public interface IOpenInv {
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* @param plugin the Plugin holding the reference to the Player
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* @throws IllegalStateException if the server version is unsupported
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*/
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void retainPlayer(Player player, Plugin plugin);
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void retainPlayer(Player player, Plugin plugin);
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/**
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* Sets a player's AnyChest setting.
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@ -228,7 +228,7 @@ public interface IOpenInv {
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* @param status the status
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* @throws IllegalStateException if the server version is unsupported
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*/
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void setPlayerAnyChestStatus(OfflinePlayer player, boolean status);
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void setPlayerAnyChestStatus(OfflinePlayer player, boolean status);
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/**
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* Sets a player's SilentChest setting.
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* @param status the status
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* @throws IllegalStateException if the server version is unsupported
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*/
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void setPlayerSilentChestStatus(OfflinePlayer player, boolean status);
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void setPlayerSilentChestStatus(OfflinePlayer player, boolean status);
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/**
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* Forcibly unload a cached Player's data.
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* @param player the OfflinePlayer to unload
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* @throws IllegalStateException if the server version is unsupported
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*/
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void unload(OfflinePlayer player);
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void unload(OfflinePlayer player);
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}
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@ -26,28 +26,28 @@ public interface IAnySilentContainer {
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* containers to open, be sure to check {@link #isAnyContainerNeeded(Player, Block)}
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* first.
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*
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* @param player the Player opening the container
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* @param player the Player opening the container
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* @param silentchest whether the container's noise is to be silenced
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* @param block the Block
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* @param block the Block
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* @return true if the container can be opened
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*/
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boolean activateContainer(Player player, boolean silentchest, Block block);
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boolean activateContainer(Player player, boolean silentchest, Block block);
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/**
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* Closes the Player's currently open container silently, if necessary.
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*
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* @param player the Player closing a container
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*/
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void deactivateContainer(Player player);
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void deactivateContainer(Player player);
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/**
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* Checks if the container at the given coordinates is blocked.
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*
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* @param player the Player opening the container
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* @param block the Block
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* @param block the Block
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* @return true if the container is blocked
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*/
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boolean isAnyContainerNeeded(Player player, Block block);
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boolean isAnyContainerNeeded(Player player, Block block);
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/**
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* Checks if the given block is a container which can be unblocked or silenced.
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* @param block the BlockState
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* @return true if the Block is a supported container
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*/
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boolean isAnySilentContainer(Block block);
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boolean isAnySilentContainer(Block block);
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}
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@ -30,7 +30,7 @@ public interface IInventoryAccess {
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* @return the ISpecialEnderChest or null
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*/
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@Nullable
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ISpecialEnderChest getSpecialEnderChest(Inventory inventory);
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ISpecialEnderChest getSpecialEnderChest(Inventory inventory);
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/**
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* Gets an ISpecialPlayerInventory from an Inventory or null if the Inventory is not backed by
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* @return the ISpecialPlayerInventory or null
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*/
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@Nullable
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ISpecialPlayerInventory getSpecialPlayerInventory(Inventory inventory);
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ISpecialPlayerInventory getSpecialPlayerInventory(Inventory inventory);
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/**
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* Check if an Inventory is an ISpecialEnderChest implementation.
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* @param inventory the Inventory
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* @return true if the Inventory is backed by an ISpecialEnderChest
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*/
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boolean isSpecialEnderChest(Inventory inventory);
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boolean isSpecialEnderChest(Inventory inventory);
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/**
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* Check if an Inventory is an ISpecialPlayerInventory implementation.
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* @param inventory the Inventory
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* @return true if the Inventory is backed by an ISpecialPlayerInventory
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*/
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boolean isSpecialPlayerInventory(Inventory inventory);
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boolean isSpecialPlayerInventory(Inventory inventory);
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}
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@ -26,25 +26,25 @@ public interface ISpecialEnderChest {
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*
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* @return the Inventory
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*/
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Inventory getBukkitInventory();
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Inventory getBukkitInventory();
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/**
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* Sets the Player associated with this ISpecialEnderChest online.
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*
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* @param player the Player coming online
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*/
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void setPlayerOnline(Player player);
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void setPlayerOnline(Player player);
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/**
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* Sets the Player associated with this ISpecialEnderChest offline.
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*/
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void setPlayerOffline();
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void setPlayerOffline();
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/**
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* Gets whether or not this ISpecialEnderChest is in use.
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*
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* @return true if the ISpecialEnderChest is in use
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*/
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boolean isInUse();
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boolean isInUse();
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}
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*
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* @return the Inventory
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*/
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Inventory getBukkitInventory();
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Inventory getBukkitInventory();
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/**
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* Sets the Player associated with this ISpecialPlayerInventory online.
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*
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* @param player the Player coming online
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*/
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void setPlayerOnline(Player player);
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void setPlayerOnline(Player player);
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/**
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* Sets the Player associated with this ISpecialPlayerInventory offline.
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*/
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void setPlayerOffline();
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void setPlayerOffline();
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/**
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* Gets whether or not this ISpecialPlayerInventory is in use.
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*
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* @return true if the ISpecialPlayerInventory is in use
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*/
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boolean isInUse();
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boolean isInUse();
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}
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