Sneaky tabs, trying to slip in there.

This commit is contained in:
Jikoo 2018-02-04 10:35:35 -05:00
parent 50c45b6616
commit a802769265
6 changed files with 44 additions and 44 deletions

View file

@ -15,7 +15,7 @@
-->
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>

View file

@ -42,7 +42,7 @@ public interface IOpenInv {
*
* @return false unless configured otherwise
*/
boolean disableSaving();
boolean disableSaving();
/**
* Gets the active ISilentContainer implementation. May return null if the server version is
@ -51,35 +51,35 @@ public interface IOpenInv {
* @return the ISilentContainer
* @throws IllegalStateException if the server version is unsupported
*/
IAnySilentContainer getAnySilentContainer();
IAnySilentContainer getAnySilentContainer();
/**
* Gets an ISpecialEnderChest for the given Player. Returns null if the ISpecialEnderChest could
* not be instantiated.
*
* @deprecated Use {@link IOpenInv#getSpecialEnderChest(Player, boolean)}
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialEnderChest
* @throws IllegalStateException if the server version is unsupported
* @deprecated Use {@link IOpenInv#getSpecialEnderChest(Player, boolean)}
*/
@Deprecated
@Nullable
ISpecialEnderChest getEnderChest(Player player, boolean online);
ISpecialEnderChest getEnderChest(Player player, boolean online);
/**
* Gets an ISpecialPlayerInventory for the given Player. Returns null if the
* ISpecialPlayerInventory could not be instantiated.
*
* @deprecated Use {@link IOpenInv#getSpecialInventory(Player, boolean)}
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialPlayerInventory
* @throws IllegalStateException if the server version is unsupported
* @deprecated Use {@link IOpenInv#getSpecialInventory(Player, boolean)}
*/
@Deprecated
@Nullable
ISpecialPlayerInventory getInventory(Player player, boolean online);
ISpecialPlayerInventory getInventory(Player player, boolean online);
/**
* Gets the active IInventoryAccess implementation. May return null if the server version is
@ -88,7 +88,7 @@ public interface IOpenInv {
* @return the IInventoryAccess
* @throws IllegalStateException if the server version is unsupported
*/
IInventoryAccess getInventoryAccess();
IInventoryAccess getInventoryAccess();
/**
* Gets the provided player's AnyChest setting.
@ -97,7 +97,7 @@ public interface IOpenInv {
* @return true if AnyChest is enabled
* @throws IllegalStateException if the server version is unsupported
*/
boolean getPlayerAnyChestStatus(OfflinePlayer player);
boolean getPlayerAnyChestStatus(OfflinePlayer player);
/**
* Gets a unique identifier by which the OfflinePlayer can be referenced. Using the value
@ -107,7 +107,7 @@ public interface IOpenInv {
* @return the identifier
* @throws IllegalStateException if the server version is unsupported
*/
String getPlayerID(OfflinePlayer offline);
String getPlayerID(OfflinePlayer offline);
/**
* Gets a player's SilentChest setting.
@ -116,7 +116,7 @@ public interface IOpenInv {
* @return true if SilentChest is enabled
* @throws IllegalStateException if the server version is unsupported
*/
boolean getPlayerSilentChestStatus(OfflinePlayer player);
boolean getPlayerSilentChestStatus(OfflinePlayer player);
/**
* Gets an ISpecialEnderChest for the given Player.
@ -124,10 +124,10 @@ public interface IOpenInv {
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialEnderChest
* @throws IllegalStateException if the server version is unsupported
* @throws IllegalStateException if the server version is unsupported
* @throws InstantiationException if the ISpecialEnderChest could not be instantiated
*/
ISpecialEnderChest getSpecialEnderChest(Player player, boolean online) throws InstantiationException;
ISpecialEnderChest getSpecialEnderChest(Player player, boolean online) throws InstantiationException;
/**
* Gets an ISpecialPlayerInventory for the given Player.
@ -135,17 +135,17 @@ public interface IOpenInv {
* @param player the Player
* @param online true if the Player is currently online
* @return the ISpecialPlayerInventory
* @throws IllegalStateException if the server version is unsupported
* @throws IllegalStateException if the server version is unsupported
* @throws InstantiationException if the ISpecialPlayerInventory could not be instantiated
*/
ISpecialPlayerInventory getSpecialInventory(Player player, boolean online) throws InstantiationException;
ISpecialPlayerInventory getSpecialInventory(Player player, boolean online) throws InstantiationException;
/**
* Checks if the server version is supported by OpenInv.
*
* @return true if the server version is supported
*/
boolean isSupportedVersion();
boolean isSupportedVersion();
/**
* Load a Player from an OfflinePlayer. May return null under some circumstances.
@ -155,7 +155,7 @@ public interface IOpenInv {
* @throws IllegalStateException if the server version is unsupported
*/
@Nullable
Player loadPlayer(final OfflinePlayer offline);
Player loadPlayer(final OfflinePlayer offline);
/**
* Get an OfflinePlayer by name.
@ -168,7 +168,7 @@ public interface IOpenInv {
* @return the OfflinePlayer with the closest matching name or null if no players have ever logged in
*/
@Nullable
OfflinePlayer matchPlayer(String name);
OfflinePlayer matchPlayer(String name);
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
@ -176,7 +176,7 @@ public interface IOpenInv {
*
* @return true unless configured otherwise
*/
boolean notifyAnyChest();
boolean notifyAnyChest();
/**
* Check the configuration value for whether or not OpenInv displays a notification to the user
@ -184,7 +184,7 @@ public interface IOpenInv {
*
* @return true unless configured otherwise
*/
boolean notifySilentChest();
boolean notifySilentChest();
/**
* Mark a Player as no longer in use by a Plugin to allow OpenInv to remove it from the cache
@ -194,7 +194,7 @@ public interface IOpenInv {
* @param plugin the Plugin no longer holding a reference to the Player
* @throws IllegalStateException if the server version is unsupported
*/
void releasePlayer(Player player, Plugin plugin);
void releasePlayer(Player player, Plugin plugin);
/**
* Mark a Player as in use by a Plugin to prevent it from being removed from the cache. Used to
@ -219,7 +219,7 @@ public interface IOpenInv {
* @param plugin the Plugin holding the reference to the Player
* @throws IllegalStateException if the server version is unsupported
*/
void retainPlayer(Player player, Plugin plugin);
void retainPlayer(Player player, Plugin plugin);
/**
* Sets a player's AnyChest setting.
@ -228,7 +228,7 @@ public interface IOpenInv {
* @param status the status
* @throws IllegalStateException if the server version is unsupported
*/
void setPlayerAnyChestStatus(OfflinePlayer player, boolean status);
void setPlayerAnyChestStatus(OfflinePlayer player, boolean status);
/**
* Sets a player's SilentChest setting.
@ -237,7 +237,7 @@ public interface IOpenInv {
* @param status the status
* @throws IllegalStateException if the server version is unsupported
*/
void setPlayerSilentChestStatus(OfflinePlayer player, boolean status);
void setPlayerSilentChestStatus(OfflinePlayer player, boolean status);
/**
* Forcibly unload a cached Player's data.
@ -245,6 +245,6 @@ public interface IOpenInv {
* @param player the OfflinePlayer to unload
* @throws IllegalStateException if the server version is unsupported
*/
void unload(OfflinePlayer player);
void unload(OfflinePlayer player);
}

View file

@ -26,28 +26,28 @@ public interface IAnySilentContainer {
* containers to open, be sure to check {@link #isAnyContainerNeeded(Player, Block)}
* first.
*
* @param player the Player opening the container
* @param player the Player opening the container
* @param silentchest whether the container's noise is to be silenced
* @param block the Block
* @param block the Block
* @return true if the container can be opened
*/
boolean activateContainer(Player player, boolean silentchest, Block block);
boolean activateContainer(Player player, boolean silentchest, Block block);
/**
* Closes the Player's currently open container silently, if necessary.
*
* @param player the Player closing a container
*/
void deactivateContainer(Player player);
void deactivateContainer(Player player);
/**
* Checks if the container at the given coordinates is blocked.
*
* @param player the Player opening the container
* @param block the Block
* @param block the Block
* @return true if the container is blocked
*/
boolean isAnyContainerNeeded(Player player, Block block);
boolean isAnyContainerNeeded(Player player, Block block);
/**
* Checks if the given block is a container which can be unblocked or silenced.
@ -55,6 +55,6 @@ public interface IAnySilentContainer {
* @param block the BlockState
* @return true if the Block is a supported container
*/
boolean isAnySilentContainer(Block block);
boolean isAnySilentContainer(Block block);
}

View file

@ -30,7 +30,7 @@ public interface IInventoryAccess {
* @return the ISpecialEnderChest or null
*/
@Nullable
ISpecialEnderChest getSpecialEnderChest(Inventory inventory);
ISpecialEnderChest getSpecialEnderChest(Inventory inventory);
/**
* Gets an ISpecialPlayerInventory from an Inventory or null if the Inventory is not backed by
@ -40,7 +40,7 @@ public interface IInventoryAccess {
* @return the ISpecialPlayerInventory or null
*/
@Nullable
ISpecialPlayerInventory getSpecialPlayerInventory(Inventory inventory);
ISpecialPlayerInventory getSpecialPlayerInventory(Inventory inventory);
/**
* Check if an Inventory is an ISpecialEnderChest implementation.
@ -48,7 +48,7 @@ public interface IInventoryAccess {
* @param inventory the Inventory
* @return true if the Inventory is backed by an ISpecialEnderChest
*/
boolean isSpecialEnderChest(Inventory inventory);
boolean isSpecialEnderChest(Inventory inventory);
/**
* Check if an Inventory is an ISpecialPlayerInventory implementation.
@ -56,6 +56,6 @@ public interface IInventoryAccess {
* @param inventory the Inventory
* @return true if the Inventory is backed by an ISpecialPlayerInventory
*/
boolean isSpecialPlayerInventory(Inventory inventory);
boolean isSpecialPlayerInventory(Inventory inventory);
}

View file

@ -26,25 +26,25 @@ public interface ISpecialEnderChest {
*
* @return the Inventory
*/
Inventory getBukkitInventory();
Inventory getBukkitInventory();
/**
* Sets the Player associated with this ISpecialEnderChest online.
*
* @param player the Player coming online
*/
void setPlayerOnline(Player player);
void setPlayerOnline(Player player);
/**
* Sets the Player associated with this ISpecialEnderChest offline.
*/
void setPlayerOffline();
void setPlayerOffline();
/**
* Gets whether or not this ISpecialEnderChest is in use.
*
* @return true if the ISpecialEnderChest is in use
*/
boolean isInUse();
boolean isInUse();
}

View file

@ -26,25 +26,25 @@ public interface ISpecialPlayerInventory {
*
* @return the Inventory
*/
Inventory getBukkitInventory();
Inventory getBukkitInventory();
/**
* Sets the Player associated with this ISpecialPlayerInventory online.
*
* @param player the Player coming online
*/
void setPlayerOnline(Player player);
void setPlayerOnline(Player player);
/**
* Sets the Player associated with this ISpecialPlayerInventory offline.
*/
void setPlayerOffline();
void setPlayerOffline();
/**
* Gets whether or not this ISpecialPlayerInventory is in use.
*
* @return true if the ISpecialPlayerInventory is in use
*/
boolean isInUse();
boolean isInUse();
}