Merge pull request #29 from ShadowRanger/master

Fix & improve UUID retrieval
This commit is contained in:
Lishid 2015-07-10 15:55:17 -07:00
commit 4f40459b96

View file

@ -34,16 +34,21 @@ public class UUIDUtil {
}
@SuppressWarnings("deprecation")
private static UUID getUUIDLocally(String name) {
OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(name);
return offlinePlayer.hasPlayedBefore() ? offlinePlayer.getUniqueId() : null;
}
public static UUID getUUIDOf(String name) {
UUID uuid = null;
UUID uuid;
Player player = getPlayer(name);
if (player != null) {
// Player was found online
uuid = player.getUniqueId();
}
else {
// Player was not found online. Fetch their UUID instead
if (Bukkit.getServer().getOnlineMode()) {
if (!Bukkit.getServer().isPrimaryThread()) {
UUIDFetcher fetcher = new UUIDFetcher(Arrays.asList(name));
Map<String, UUID> response;
@ -52,17 +57,13 @@ public class UUIDUtil {
uuid = response.get(name.toLowerCase());
}
catch (Exception e) {
/*
Bukkit.getServer().getLogger().warning("Exception while running UUIDFetcher");
e.printStackTrace();
*/
// Failed to retrieve with UUIDFetcher, server might be offline?
// Fallback on searching for the player via their name
OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(name);
if (offlinePlayer != null) {
uuid = offlinePlayer.getUniqueId();
uuid = getUUIDLocally(name);
}
} else {
uuid = getUUIDLocally(name);
}
} else {
uuid = getUUIDLocally(name);
}
}