mirror of
https://github.com/TotalFreedomMC/OpenInv.git
synced 2025-08-10 06:22:59 +00:00
Update plugin to jikoo/master - numerous fixes and changes
* Added permissions to commands in plugin.yml * Removed item wand functionality - see 3549431fbc for reasoning * Changed a lot of player loading logic * Added config option DisableSaving - see Jikoo#6 * Fixed closing SilentChest not dropping item on cursor * Added SilentChest support for shulker boxes
This commit is contained in:
parent
3bf7225712
commit
4335b8dc2c
41 changed files with 1829 additions and 2476 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2011-2016 lishid. All rights reserved.
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* Copyright (C) 2011-2014 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -17,57 +17,97 @@
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package com.lishid.openinv;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.lishid.openinv.commands.AnyChestCommand;
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import com.lishid.openinv.commands.OpenEnderCommand;
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import com.lishid.openinv.commands.OpenInvCommand;
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import com.lishid.openinv.commands.SearchEnderCommand;
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import com.lishid.openinv.commands.SearchInvCommand;
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import com.lishid.openinv.commands.SilentChestCommand;
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import com.lishid.openinv.commands.ToggleOpenInvCommand;
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import com.lishid.openinv.internal.IAnySilentChest;
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import com.lishid.openinv.commands.AnyChestPluginCommand;
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import com.lishid.openinv.commands.OpenEnderPluginCommand;
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import com.lishid.openinv.commands.OpenInvPluginCommand;
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import com.lishid.openinv.commands.SearchInvPluginCommand;
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import com.lishid.openinv.commands.SilentChestPluginCommand;
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import com.lishid.openinv.internal.IAnySilentContainer;
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import com.lishid.openinv.internal.IInventoryAccess;
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import com.lishid.openinv.internal.IPlayerDataManager;
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import com.lishid.openinv.internal.ISpecialEnderChest;
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import com.lishid.openinv.internal.ISpecialPlayerInventory;
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import com.lishid.openinv.internal.InternalAccessor;
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import com.lishid.openinv.listeners.OpenInvEntityListener;
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import com.lishid.openinv.listeners.OpenInvInventoryListener;
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import com.lishid.openinv.listeners.OpenInvPlayerListener;
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import com.lishid.openinv.util.Cache;
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import com.lishid.openinv.util.Function;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.Bukkit;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.permissions.Permissible;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitRunnable;
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/**
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* Open other player's inventory
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*
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* @author lishid
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*/
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public class OpenInv extends JavaPlugin {
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private final Map<UUID, ISpecialPlayerInventory> inventories = new HashMap<UUID, ISpecialPlayerInventory>();
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private final Map<UUID, ISpecialEnderChest> enderChests = new HashMap<UUID, ISpecialEnderChest>();
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private final Map<String, ISpecialPlayerInventory> inventories = new HashMap<String, ISpecialPlayerInventory>();
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private final Map<String, ISpecialEnderChest> enderChests = new HashMap<String, ISpecialEnderChest>();
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private final Cache<String, Player> playerCache = new Cache<String, Player>(300000L,
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new Function<Player>() {
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@Override
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public boolean run(Player value) {
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String key = playerLoader.getPlayerDataID(value);
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return inventories.containsKey(key) && inventories.get(key).isInUse()
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|| enderChests.containsKey(key) && enderChests.get(key).isInUse();
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}
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},
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new Function<Player>() {
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@Override
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public boolean run(Player value) {
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String key = playerLoader.getPlayerDataID(value);
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private Configuration configuration;
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// Check if inventory is stored, and if it is, remove it and eject all viewers
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if (inventories.containsKey(key)) {
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Inventory inv = inventories.remove(key).getBukkitInventory();
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for (HumanEntity entity : inv.getViewers()) {
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entity.closeInventory();
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}
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}
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// Check if ender chest is stored, and if it is, remove it and eject all viewers
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if (enderChests.containsKey(key)) {
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Inventory inv = enderChests.remove(key).getBukkitInventory();
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for (HumanEntity entity : inv.getViewers()) {
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entity.closeInventory();
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}
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}
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if (!OpenInv.this.disableSaving() && !value.isOnline()) {
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value.saveData();
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}
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return true;
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}
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});
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private InternalAccessor accessor;
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private IPlayerDataManager playerLoader;
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private IInventoryAccess inventoryAccess;
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private IAnySilentChest anySilentChest;
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private IAnySilentContainer anySilentContainer;
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@Override
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public void onEnable() {
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// Save the default config.yml if it doesn't already exist
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saveDefaultConfig();
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// Config
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configuration = new Configuration(this);
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// Get plugin manager
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PluginManager pm = getServer().getPluginManager();
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accessor = new InternalAccessor(this);
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// Version check
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if (!accessor.initialize(getServer())) {
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if (!accessor.isSupported()) {
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getLogger().info("Your version of CraftBukkit (" + accessor.getVersion() + ") is not supported.");
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getLogger().info("Please look for an updated version of OpenInv.");
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pm.disablePlugin(this);
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@ -76,195 +116,473 @@ public class OpenInv extends JavaPlugin {
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playerLoader = accessor.newPlayerDataManager();
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inventoryAccess = accessor.newInventoryAccess();
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anySilentChest = accessor.newAnySilentChest();
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anySilentContainer = accessor.newAnySilentContainer();
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FileConfiguration config = getConfig();
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boolean dirtyConfig = false;
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if (!config.isBoolean("NotifySilentChest")) {
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config.set("NotifySilentChest", true);
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dirtyConfig = true;
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}
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if (!config.isBoolean("NotifyAnyChest")) {
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config.set("NotifyAnyChest", true);
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dirtyConfig = true;
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}
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if (!config.isBoolean("DisableSaving")) {
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config.set("DisableSaving", false);
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dirtyConfig = true;
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}
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config.addDefault("NotifySilentChest", true);
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config.addDefault("NotifyAnyChest", true);
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config.addDefault("DisableSaving", false);
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config.options().copyDefaults(true);
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if (dirtyConfig) {
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saveConfig();
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}
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// Register the plugin's events
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pm.registerEvents(new OpenInvPlayerListener(this), this);
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pm.registerEvents(new OpenInvEntityListener(this), this);
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pm.registerEvents(new OpenInvInventoryListener(this), this);
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// Register the plugin's commands
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getCommand("openinv").setExecutor(new OpenInvCommand(this));
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getCommand("openender").setExecutor(new OpenEnderCommand(this));
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getCommand("searchinv").setExecutor(new SearchInvCommand(this));
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getCommand("searchender").setExecutor(new SearchEnderCommand());
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getCommand("toggleopeninv").setExecutor(new ToggleOpenInvCommand(this));
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getCommand("anychest").setExecutor(new AnyChestCommand(this));
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getCommand("silentchest").setExecutor(new SilentChestCommand(this));
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getCommand("openinv").setExecutor(new OpenInvPluginCommand(this));
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getCommand("searchinv").setExecutor(new SearchInvPluginCommand());
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getCommand("silentchest").setExecutor(new SilentChestPluginCommand(this));
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getCommand("anychest").setExecutor(new AnyChestPluginCommand(this));
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getCommand("openender").setExecutor(new OpenEnderPluginCommand(this));
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}
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@Override
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public void onDisable() {
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if (this.disableSaving()) {
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return;
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}
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this.playerCache.invalidateAll();
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}
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/**
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* Returns the plugin Configuration.
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*
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* @return the plugin Configuration
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* Checks if the server version is supported by OpenInv.
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*
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* @return true if the server version is supported
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*/
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public Configuration getConfiguration() {
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return configuration;
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public boolean isSupportedVersion() {
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return accessor.isSupported();
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}
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/**
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* Returns an instance of PlayerDataManager.
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*
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* @return an instance of PlayerDataManager
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*/
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public IPlayerDataManager getPlayerLoader() {
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return playerLoader;
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}
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/**
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* Returns an instance of InventoryAccess.
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*
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* @return an instance of InventoryAccess
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* Gets the active IInventoryAccess implementation. May return null if the server version is
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* unsupported.
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*
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* @return the IInventoryAccess
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*/
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public IInventoryAccess getInventoryAccess() {
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return inventoryAccess;
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return this.inventoryAccess;
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}
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/**
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* Returns an instance of AnySilentChest.
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*
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* @return an instance of AnySilentChest
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* Gets the active ISilentContainer implementation. May return null if the server version is
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* unsupported.
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*
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* @return the ISilentContainer
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*/
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public IAnySilentChest getAnySilentChest() {
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return anySilentChest;
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public IAnySilentContainer getAnySilentContainer() {
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return this.anySilentContainer;
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}
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/**
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* Returns a player's SpecialPlayerInventory.
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*
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* @param player the player to get the SpecialPlayerInventory of
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* @param createIfNull whether or not to create it if it doesn't exist
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* @return the player's SpecialPlayerInventory or null
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* Gets an ISpecialPlayerInventory for the given Player.
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*
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialPlayerInventory
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*/
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public ISpecialPlayerInventory getPlayerInventory(Player player, boolean createIfNull) {
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ISpecialPlayerInventory inventory = inventories.get(player.getUniqueId());
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public ISpecialPlayerInventory getInventory(Player player, boolean online) {
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String id = playerLoader.getPlayerDataID(player);
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if (inventories.containsKey(id)) {
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return inventories.get(id);
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}
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ISpecialPlayerInventory inv = accessor.newSpecialPlayerInventory(player, online);
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inventories.put(id, inv);
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playerCache.put(id, player);
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return inv;
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}
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if (inventory == null && createIfNull) {
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inventory = accessor.newSpecialPlayerInventory(player, !player.isOnline());
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inventories.put(player.getUniqueId(), inventory);
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/**
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* Gets an ISpecialEnderChest for the given Player.
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*
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* @param player the Player
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* @param online true if the Player is currently online
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* @return the ISpecialEnderChest
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*/
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public ISpecialEnderChest getEnderChest(Player player, boolean online) {
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String id = playerLoader.getPlayerDataID(player);
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if (enderChests.containsKey(id)) {
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return enderChests.get(id);
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}
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ISpecialEnderChest inv = accessor.newSpecialEnderChest(player, online);
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enderChests.put(id, inv);
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playerCache.put(id, player);
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return inv;
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}
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/**
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* Forcibly unload a cached Player's data.
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*
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* @param player the OfflinePlayer to unload
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*/
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public void unload(OfflinePlayer player) {
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this.playerCache.invalidate(this.playerLoader.getPlayerDataID(player));
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}
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/**
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* Check the configuration value for whether or not OpenInv saves player data when unloading
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* players. This is exclusively for users who do not allow editing of inventories, only viewing,
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* and wish to prevent any possibility of bugs such as lishid#40. If true, OpenInv will not ever
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* save any edits made to players.
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*
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* @return false unless configured otherwise
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*/
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public boolean disableSaving() {
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return getConfig().getBoolean("DisableSaving", false);
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}
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/**
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* Check the configuration value for whether or not OpenInv displays a notification to the user
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* when a container is activated with SilentChest.
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*
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* @return true unless configured otherwise
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*/
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public boolean notifySilentChest() {
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return getConfig().getBoolean("NotifySilentChest", true);
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}
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/**
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* Check the configuration value for whether or not OpenInv displays a notification to the user
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* when a container is activated with AnyChest.
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*
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* @return true unless configured otherwise
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*/
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public boolean notifyAnyChest() {
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return getConfig().getBoolean("NotifyAnyChest", true);
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}
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/**
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* Gets a player's SilentChest setting.
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*
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* @param player the OfflinePlayer
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* @return true if SilentChest is enabled
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*/
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public boolean getPlayerSilentChestStatus(OfflinePlayer player) {
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return getConfig().getBoolean("SilentChest." + playerLoader.getPlayerDataID(player) + ".toggle", false);
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}
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/**
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* Sets a player's SilentChest setting.
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*
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* @param player the OfflinePlayer
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* @param status the status
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*/
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public void setPlayerSilentChestStatus(OfflinePlayer player, boolean status) {
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getConfig().set("SilentChest." + playerLoader.getPlayerDataID(player) + ".toggle", status);
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saveConfig();
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}
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/**
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* Gets the provided player's AnyChest setting.
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*
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* @param player the OfflinePlayer
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* @return true if AnyChest is enabled
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*/
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public boolean getPlayerAnyChestStatus(OfflinePlayer player) {
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return getConfig().getBoolean("AnyChest." + playerLoader.getPlayerDataID(player) + ".toggle", true);
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}
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/**
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* Sets a player's AnyChest setting.
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*
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* @param player the OfflinePlayer
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* @param status the status
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*/
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public void setPlayerAnyChestStatus(OfflinePlayer player, boolean status) {
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getConfig().set("AnyChest." + playerLoader.getPlayerDataID(player) + ".toggle", status);
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saveConfig();
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}
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/**
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* Get an OfflinePlayer by name.
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* <p>
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* Note: This method is potentially very heavily blocking. It should not ever be called on the
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* main thread, and if it is, a stack trace will be displayed alerting server owners to the
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* call.
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*
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* @param name the name of the Player
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* @return the OfflinePlayer with the closest matching name or null if no players have ever logged in
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*/
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public OfflinePlayer matchPlayer(String name) {
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// Warn if called on the main thread - if we resort to searching offline players, this may take several seconds.
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if (getServer().isPrimaryThread()) {
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getLogger().warning("Call to OpenInv#matchPlayer made on the main thread!");
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getLogger().warning("This can cause the server to hang, potentially severely.");
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getLogger().warning("Trace:");
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for (StackTraceElement element : new Throwable().fillInStackTrace().getStackTrace()) {
|
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getLogger().warning(element.toString());
|
||||
}
|
||||
}
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||||
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return inventory;
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||||
}
|
||||
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||||
/**
|
||||
* Returns a player's SpecialEnderChest.
|
||||
*
|
||||
* @param player the player to get the SpecialEnderChest of
|
||||
* @param createIfNull whether or not to create it if it doesn't exist
|
||||
* @return the player's SpecialEnderChest or null
|
||||
*/
|
||||
public ISpecialEnderChest getPlayerEnderChest(Player player, boolean createIfNull) {
|
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ISpecialEnderChest enderChest = enderChests.get(player.getUniqueId());
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||||
|
||||
if (enderChest == null && createIfNull) {
|
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enderChest = accessor.newSpecialEnderChest(player, player.isOnline());
|
||||
enderChests.put(player.getUniqueId(), enderChest);
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||||
// Ensure name is valid if server is in online mode to avoid unnecessary searching
|
||||
if (getServer().getOnlineMode() && !name.matches("[a-zA-Z0-9_]{3,16}")) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return enderChest;
|
||||
}
|
||||
OfflinePlayer player = getServer().getPlayerExact(name);
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||||
|
||||
/**
|
||||
* Removes a player's loaded inventory if it exists.
|
||||
*
|
||||
* @param player the player to remove the loaded inventory of
|
||||
*/
|
||||
public void removeLoadedInventory(Player player) {
|
||||
if (inventories.containsKey(player.getUniqueId())) {
|
||||
inventories.remove(player.getUniqueId());
|
||||
if (player != null) {
|
||||
return player;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a player's loaded ender chest if it exists.
|
||||
*
|
||||
* @param player the player to remove the loaded ender chest of
|
||||
*/
|
||||
public void removeLoadedEnderChest(Player player) {
|
||||
if (enderChests.containsKey(player.getUniqueId())) {
|
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enderChests.remove(player.getUniqueId());
|
||||
player = getServer().getOfflinePlayer(name);
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||||
|
||||
/*
|
||||
* Compatibility: Pre-UUID, getOfflinePlayer always returns an OfflinePlayer. Post-UUID,
|
||||
* getOfflinePlayer will return null if no matching player is found. To preserve
|
||||
* compatibility, only return the player if they have played before. Ignoring current online
|
||||
* status is fine, they'd have been found by getPlayerExact otherwise.
|
||||
*/
|
||||
if (player != null && player.hasPlayedBefore()) {
|
||||
return player;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs a message to console.
|
||||
*
|
||||
* @param text the message to log
|
||||
*/
|
||||
public void log(String text) {
|
||||
getLogger().info(text);
|
||||
}
|
||||
player = getServer().getPlayer(name);
|
||||
|
||||
/**
|
||||
* Logs a Throwable to console.
|
||||
*
|
||||
* @param e the Throwable to log
|
||||
*/
|
||||
public void log(Throwable e) {
|
||||
getLogger().severe(e.toString());
|
||||
e.printStackTrace();
|
||||
}
|
||||
if (player != null) {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends an OpenInv message to a player.
|
||||
*
|
||||
* @param sender the CommandSender to message
|
||||
* @param message the message to send
|
||||
*/
|
||||
public static void sendMessage(CommandSender sender, String message) {
|
||||
sender.sendMessage(ChatColor.AQUA + "[OpenInv] " + ChatColor.WHITE + message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Outputs OpenInv help information to a CommandSender.
|
||||
*
|
||||
* @param sender the CommandSender to show help to
|
||||
*/
|
||||
public static void showHelp(CommandSender sender) {
|
||||
sender.sendMessage(ChatColor.GREEN + "/openinv <player> - Opens a player's inventory.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: oi, inv, open)");
|
||||
|
||||
sender.sendMessage(ChatColor.GREEN + "/openender <player> - Opens a player's ender chest.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: oe)");
|
||||
|
||||
sender.sendMessage(ChatColor.GREEN + "/searchinv <item> [minAmount] -");
|
||||
sender.sendMessage(ChatColor.GREEN + " Searches and lists players that have a specific item in their inventory.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: si)");
|
||||
|
||||
sender.sendMessage(ChatColor.GREEN + "/searchender <item> [minAmount] -");
|
||||
sender.sendMessage(ChatColor.GREEN + " Searches and lists players that have a specific item in their ender chest.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: se)");
|
||||
|
||||
sender.sendMessage(ChatColor.GREEN + "/toggleopeninv - Toggles the item openinv function.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: toi, toggleoi, toggleinv)");
|
||||
|
||||
sender.sendMessage(ChatColor.GREEN + "/anychest - Toggles the any chest function.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: ac)");
|
||||
|
||||
sender.sendMessage(ChatColor.GREEN + "/silentchest - Toggles the silent chest function.");
|
||||
sender.sendMessage(ChatColor.GREEN + " (aliases: sc, silent)");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not a player has a permission.
|
||||
*
|
||||
* @param player the player to check
|
||||
* @param permission the permission node to check for
|
||||
* @return true if the player has the permission; false otherwise
|
||||
*/
|
||||
public static boolean hasPermission(Permissible player, String permission) {
|
||||
String[] parts = permission.split("\\.");
|
||||
String perm = "";
|
||||
|
||||
for (int i = 0; i < parts.length; i++) {
|
||||
if (player.hasPermission(perm + "*")) {
|
||||
return true;
|
||||
int bestMatch = Integer.MAX_VALUE;
|
||||
for (OfflinePlayer offline : getServer().getOfflinePlayers()) {
|
||||
if (offline.getName() == null) {
|
||||
// Loaded by UUID only, name has never been looked up.
|
||||
continue;
|
||||
}
|
||||
|
||||
perm += parts[i] + ".";
|
||||
// Compatibility: Lang3 is only bundled with 1.8+
|
||||
int currentMatch = org.apache.commons.lang.StringUtils.getLevenshteinDistance(name, offline.getName());
|
||||
|
||||
if (currentMatch == 0) {
|
||||
return offline;
|
||||
}
|
||||
|
||||
if (currentMatch < bestMatch) {
|
||||
bestMatch = currentMatch;
|
||||
player = offline;
|
||||
}
|
||||
}
|
||||
|
||||
return player.hasPermission(permission);
|
||||
// Only null if no players have played ever, otherwise even the worst match will do.
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a Player from an OfflinePlayer. May return null under some circumstances.
|
||||
*
|
||||
* @param offline the OfflinePlayer to load a Player for
|
||||
* @return the Player
|
||||
*/
|
||||
public Player loadPlayer(final OfflinePlayer offline) {
|
||||
|
||||
if (offline == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
String key = this.playerLoader.getPlayerDataID(offline);
|
||||
if (this.playerCache.containsKey(key)) {
|
||||
return this.playerCache.get(key);
|
||||
}
|
||||
|
||||
Player loaded;
|
||||
|
||||
if (offline.isOnline()) {
|
||||
loaded = offline.getPlayer();
|
||||
this.playerCache.put(key, loaded);
|
||||
return loaded;
|
||||
}
|
||||
|
||||
if (Bukkit.isPrimaryThread()) {
|
||||
return this.playerLoader.loadPlayer(offline);
|
||||
}
|
||||
|
||||
Future<Player> future = Bukkit.getScheduler().callSyncMethod(this,
|
||||
new Callable<Player>() {
|
||||
@Override
|
||||
public Player call() throws Exception {
|
||||
return playerLoader.loadPlayer(offline);
|
||||
}
|
||||
});
|
||||
|
||||
int ticks = 0;
|
||||
while (!future.isDone() && !future.isCancelled() && ticks < 10) {
|
||||
++ticks;
|
||||
try {
|
||||
Thread.sleep(50L);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if (!future.isDone() || future.isCancelled()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
loaded = future.get();
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
} catch (ExecutionException e) {
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (loaded != null) {
|
||||
this.playerCache.put(key, loaded);
|
||||
}
|
||||
|
||||
return loaded;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method for handling a Player coming online.
|
||||
*
|
||||
* @param player the Player
|
||||
*/
|
||||
public void setPlayerOnline(final Player player) {
|
||||
|
||||
String key = this.playerLoader.getPlayerDataID(player);
|
||||
|
||||
// Check if the player is cached. If not, neither of their inventories is open.
|
||||
if (!this.playerCache.containsKey(key)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.playerCache.put(key, player);
|
||||
|
||||
if (this.inventories.containsKey(key)) {
|
||||
this.inventories.get(key).setPlayerOnline(player);
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (player.isOnline()) {
|
||||
player.updateInventory();
|
||||
}
|
||||
}
|
||||
}.runTask(this);
|
||||
}
|
||||
|
||||
if (this.enderChests.containsKey(key)) {
|
||||
this.enderChests.get(key).setPlayerOnline(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Method for handling a Player going offline.
|
||||
*
|
||||
* @param player the Player
|
||||
*/
|
||||
public void setPlayerOffline(final Player player) {
|
||||
|
||||
String key = this.playerLoader.getPlayerDataID(player);
|
||||
|
||||
// Check if the player is cached. If not, neither of their inventories is open.
|
||||
if (!this.playerCache.containsKey(key)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.inventories.containsKey(key)) {
|
||||
this.inventories.get(key).setPlayerOffline();
|
||||
}
|
||||
|
||||
if (this.enderChests.containsKey(key)) {
|
||||
this.enderChests.get(key).setPlayerOffline();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Evicts all viewers lacking cross-world permissions from a Player's inventory.
|
||||
*
|
||||
* @param player the Player
|
||||
*/
|
||||
public void changeWorld(final Player player) {
|
||||
|
||||
String key = this.playerLoader.getPlayerDataID(player);
|
||||
|
||||
// Check if the player is cached. If not, neither of their inventories is open.
|
||||
if (!this.playerCache.containsKey(key)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.inventories.containsKey(key)) {
|
||||
Iterator<HumanEntity> iterator = this.inventories.get(key).getBukkitInventory().getViewers().iterator();
|
||||
while (iterator.hasNext()) {
|
||||
HumanEntity human = iterator.next();
|
||||
// If player has permission or is in the same world, allow continued access
|
||||
// Just in case, also allow null worlds.
|
||||
if (Permissions.CROSSWORLD.hasPermission(human) || human.getWorld() == null
|
||||
|| human.getWorld().equals(player.getWorld())) {
|
||||
continue;
|
||||
}
|
||||
human.closeInventory();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.enderChests.containsKey(key)) {
|
||||
Iterator<HumanEntity> iterator = this.enderChests.get(key).getBukkitInventory().getViewers().iterator();
|
||||
while (iterator.hasNext()) {
|
||||
HumanEntity human = iterator.next();
|
||||
if (Permissions.CROSSWORLD.hasPermission(human) || human.getWorld() == null
|
||||
|| human.getWorld().equals(player.getWorld())) {
|
||||
continue;
|
||||
}
|
||||
human.closeInventory();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays all applicable help for OpenInv commands.
|
||||
*
|
||||
* @param player the Player to help
|
||||
*/
|
||||
public void showHelp(Player player) {
|
||||
// Get registered commands
|
||||
for (String commandName : this.getDescription().getCommands().keySet()) {
|
||||
PluginCommand command = this.getCommand(commandName);
|
||||
|
||||
// Ensure command is successfully registered and player can use it
|
||||
if (command == null || !command.testPermissionSilent(player)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Send usage
|
||||
player.sendMessage(command.getUsage());
|
||||
|
||||
List<String> aliases = command.getAliases();
|
||||
if (aliases.isEmpty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Assemble alias list
|
||||
StringBuilder aliasBuilder = new StringBuilder(" (aliases: ");
|
||||
for (String alias : aliases) {
|
||||
aliasBuilder.append(alias).append(", ");
|
||||
}
|
||||
aliasBuilder.delete(aliasBuilder.length() - 2, aliasBuilder.length()).append(')');
|
||||
|
||||
// Send all aliases
|
||||
player.sendMessage(aliasBuilder.toString());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue