mirror of
https://github.com/TotalFreedomMC/OpenInv.git
synced 2024-12-22 16:05:03 +00:00
Fix security hole.
This commit is contained in:
parent
616ea0fad8
commit
24f1081f5a
4 changed files with 80 additions and 19 deletions
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@ -48,10 +48,10 @@ public class OpenInv extends JavaPlugin {
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config = this.getConfiguration();
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PluginManager pm = getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_JOIN, playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_JOIN, playerListener, Event.Priority.Highest, this);
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//pm.registerEvent(Event.Type.PLAYER_RESPAWN, playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_INTERACT, playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_INTERACT, playerListener, Event.Priority.Highest, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, entityListener, Event.Priority.Lowest, this);
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//pm.registerEvent(Event.Type.INVENTORY_CLOSE, inventoryListener, Event.Priority.Normal, this);
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setupPermissions();
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@ -1,10 +0,0 @@
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package lishid.openinv;
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import org.bukkit.event.inventory.InventoryListener;
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public class OpenInvInventoryListener extends InventoryListener{
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OpenInv plugin;
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public OpenInvInventoryListener(OpenInv scrap) {
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plugin = scrap;
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}
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}
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@ -1,8 +1,15 @@
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package lishid.openinv;
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import net.minecraft.server.Block;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.IInventory;
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import net.minecraft.server.InventoryLargeChest;
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import net.minecraft.server.TileEntityChest;
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import net.minecraft.server.World;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.block.Chest;
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import org.bukkit.block.Sign;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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@ -33,15 +40,79 @@ public class OpenInvPlayerListener extends PlayerListener{
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@Override
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public void onPlayerInteract(PlayerInteractEvent event)
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{
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if(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)
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if(event.isCancelled())
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return;
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if(event.getAction() == Action.RIGHT_CLICK_BLOCK &&
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event.getClickedBlock().getState() instanceof Chest &&
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PermissionRelay.hasPermission(event.getPlayer(), "OpenInv.anychest"))
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{
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if(event.getClickedBlock() == Block.CHEST ||
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event.getClickedBlock() == Block.FURNACE ||
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event.getClickedBlock() == Block.DISPENSER)
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EntityPlayer player = ((CraftPlayer)event.getPlayer()).getHandle();
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World world = player.world;
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int x = event.getClickedBlock().getX();
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int y = event.getClickedBlock().getY();
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int z = event.getClickedBlock().getZ();
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try
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{
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boolean override = false;
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//If block on top
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if(world.e(x, y + 1, z))
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override = true;
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//If block next to chest is chest and has a block on top
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if ((world.getTypeId(x - 1, y, z) == Block.CHEST.id) && (world.e(x - 1, y + 1, z)))
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override = true;
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if ((world.getTypeId(x + 1, y, z) == Block.CHEST.id) && (world.e(x + 1, y + 1, z)))
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override = true;
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if ((world.getTypeId(x, y, z - 1) == Block.CHEST.id) && (world.e(x, y + 1, z - 1)))
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override = true;
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if ((world.getTypeId(x, y, z + 1) == Block.CHEST.id) && (world.e(x, y + 1, z + 1)))
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override = true;
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//If the chest is blocked
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if(override)
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{
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//Create chest
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Object inventory = (TileEntityChest)player.world.getTileEntity(x, y, z);
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//Link chest
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if (world.getTypeId(x - 1, y, z) == Block.CHEST.id) inventory = new InventoryLargeChest("Large chest", (TileEntityChest)world.getTileEntity(x - 1, y, z), (IInventory)inventory);
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if (world.getTypeId(x + 1, y, z) == Block.CHEST.id) inventory = new InventoryLargeChest("Large chest", (IInventory)inventory, (TileEntityChest)world.getTileEntity(x + 1, y, z));
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if (world.getTypeId(x, y, z - 1) == Block.CHEST.id) inventory = new InventoryLargeChest("Large chest", (TileEntityChest)world.getTileEntity(x, y, z - 1), (IInventory)inventory);
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if (world.getTypeId(x, y, z + 1) == Block.CHEST.id) inventory = new InventoryLargeChest("Large chest", (IInventory)inventory, (TileEntityChest)world.getTileEntity(x, y, z + 1));
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//Open chest
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player.a((IInventory)inventory);
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//Send a notification
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event.getPlayer().sendMessage("You are opening a blocked chest.");
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//Cancel chest open event
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event.setCancelled(true);
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}
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/*
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Chest chest = (Chest)event.getClickedBlock().getState();
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player.a(((CraftInventory)chest.getInventory()).getInventory());*/
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return;
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}
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catch(Exception e) //Incompatible CraftBukkit?
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{
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e.printStackTrace();
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event.getPlayer().sendMessage(ChatColor.RED + "Error while executing openinv. Unsupported CraftBukkit.");
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}
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}
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if(event.getAction() == Action.RIGHT_CLICK_BLOCK &&
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(event.getClickedBlock() == Block.CHEST ||
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event.getClickedBlock() == Block.FURNACE ||
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event.getClickedBlock() == Block.DISPENSER))
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{
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return;
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}
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if(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)
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{
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Player player = event.getPlayer();
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if(!(player.getItemInHand().getType() == Material.STICK)
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@ -1,6 +1,6 @@
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name: OpenInv
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main: lishid.openinv.OpenInv
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version: 1.4.3
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version: 1.4.6
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author: lishid
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description: >
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This plugin allows you to open another player's inventory as a chest
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