mirror of
https://github.com/TheDeus-Group/TFM-4.3-Reloaded.git
synced 2024-05-29 04:11:18 +00:00
121 lines
3.6 KiB
Java
121 lines
3.6 KiB
Java
package me.StevenLawson.TotalFreedomMod.gamerule;
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import java.util.EnumMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import me.StevenLawson.TotalFreedomMod.util.Utilities;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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public class GameRuleHandler
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{
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private static final EnumMap<TFM_GameRule, TFM_GameRule_Value> GAME_RULES = new EnumMap<TFM_GameRule, TFM_GameRule_Value>(TFM_GameRule.class);
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static
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{
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for (TFM_GameRule gameRule : TFM_GameRule.values())
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{
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GAME_RULES.put(gameRule, gameRule.getDefaultValue());
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}
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}
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private GameRuleHandler()
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{
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throw new AssertionError();
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}
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public static void setGameRule(TFM_GameRule gameRule, boolean value)
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{
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setGameRule(gameRule, value, true);
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}
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public static void setGameRule(TFM_GameRule gameRule, boolean value, boolean doCommit)
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{
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GAME_RULES.put(gameRule, TFM_GameRule_Value.fromBoolean(value));
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if (doCommit)
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{
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commitGameRules();
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}
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}
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public static void commitGameRules()
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{
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List<World> worlds = Bukkit.getWorlds();
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Iterator<Map.Entry<TFM_GameRule, TFM_GameRule_Value>> it = GAME_RULES.entrySet().iterator();
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while (it.hasNext())
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{
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Map.Entry<TFM_GameRule, TFM_GameRule_Value> gameRuleEntry = it.next();
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String gameRuleName = gameRuleEntry.getKey().getGameRuleName();
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String gameRuleValue = gameRuleEntry.getValue().toString();
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for (World world : worlds)
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{
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world.setGameRuleValue(gameRuleName, gameRuleValue);
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if (gameRuleEntry.getKey() == TFM_GameRule.DO_DAYLIGHT_CYCLE && !gameRuleEntry.getValue().toBoolean())
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{
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Utilities.setWorldTime(world, 6000L);
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}
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}
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}
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}
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public enum TFM_GameRule
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{
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DO_FIRE_TICK("doFireTick", TFM_GameRule_Value.TRUE),
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MOB_GRIEFING("mobGriefing", TFM_GameRule_Value.TRUE),
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KEEP_INVENTORY("keepInventory", TFM_GameRule_Value.TRUE),
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DO_MOB_SPAWNING("doMobSpawning", TFM_GameRule_Value.TRUE),
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DO_MOB_LOOT("doMobLoot", TFM_GameRule_Value.TRUE),
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DO_TILE_DROPS("doTileDrops", TFM_GameRule_Value.TRUE),
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COMMAND_BLOCK_OUTPUT("commandBlockOutput", TFM_GameRule_Value.TRUE),
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NATURAL_REGENERATION("naturalRegeneration", TFM_GameRule_Value.TRUE),
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DO_DAYLIGHT_CYCLE("doDaylightCycle", TFM_GameRule_Value.TRUE);
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private final String gameRuleName;
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private final TFM_GameRule_Value defaultValue;
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TFM_GameRule(String gameRuleName, TFM_GameRule_Value defaultValue)
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{
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this.gameRuleName = gameRuleName;
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this.defaultValue = defaultValue;
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}
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public String getGameRuleName()
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{
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return gameRuleName;
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}
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public TFM_GameRule_Value getDefaultValue()
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{
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return defaultValue;
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}
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}
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public enum TFM_GameRule_Value
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{
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TRUE("true"), FALSE("false");
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private final String value;
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TFM_GameRule_Value(String value)
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{
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this.value = value;
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}
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@Override
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public String toString()
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{
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return this.value;
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}
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public boolean toBoolean()
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{
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return (this.value.equals(TFM_GameRule_Value.TRUE.value));
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}
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public static TFM_GameRule_Value fromBoolean(boolean in)
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{
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return (in ? TFM_GameRule_Value.TRUE : TFM_GameRule_Value.FALSE);
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}
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}
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}
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